Search found 22 matches

by acropole
Fri Apr 14, 2006 1:18 pm
Forum: GMax, 3DSMax - Q and A Area
Topic: Tileset properties
Replies: 20
Views: 65748

make it a little bit larger than the hole
by acropole
Fri Apr 07, 2006 1:32 pm
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

One question about the last screen. Is there already a castle door like this one ? I'm talking about a door that works : if it's closed you can't cross the water, if it's open you could walk on it and enter in the castle.
by acropole
Fri Apr 07, 2006 10:42 am
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

[QUOTE=mondego]An excelent work Helvene.[/QUOTE]

It's not Helvene's work :)
by acropole
Fri Apr 07, 2006 9:56 am
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

<r>Their is the tours in the version I've uploaded ?? <E>:eek:</E> <br/> I've not finish it at all, and it's sure that there is missing texture in the hak. I've forget to delete this entry. However, you could try to raise one corner and put the tour on it.<br/> <br/> This is an exemple of what will ...
by acropole
Thu Apr 06, 2006 9:20 am
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

<t>[QUOTE=Elagneros]Played around with the set a little bit, looks interesting and I'd have to figure out just how some of the tiles work together. Downside is that the tree canopies are a bit too low and dense until you start putting in some elevation, it's kind of hard to see what you're doing wit...
by acropole
Tue Apr 04, 2006 4:58 pm
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

<r>New fdo hills with folliage available to download :<br/> <URL url="http://nwvault.ign.com/View.php?view=hakpaks.detail&id=6632"><s>[url]</s><LINK_TEXT text="http://nwvault.ign.com/View.php?view=ha ... il&id=6632">http://nwvault.ign.com/View.php?view=hakpaks.detail&id=6632</LINK_TEXT><...
by acropole
Sun Apr 02, 2006 4:06 pm
Forum: Community Projects
Topic: PWK and Walkmesh and Placeables?
Replies: 19
Views: 40612

<t>[QUOTE=lord rosenkrantz]<br/> The placeable is classified as "Tile" though, and that seems to be causing some issues when the bed is placed on the edge between two tiles. <br/> The "tile" classification probably allows for a more complex walkmesh (hence making it walkable), while the standard pla...
by acropole
Sat Apr 01, 2006 6:48 pm
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

thanks for the advertisement :)



[IMG]http://zamo.k.free.fr/images/screens/fdo_folliage.jpg[/IMG]
by acropole
Fri Mar 31, 2006 11:16 am
Forum: Tools of the Trade
Topic: a problem with raise\lower
Replies: 11
Views: 40516

well, I don't understand where's the problem :(
by acropole
Fri Mar 31, 2006 11:10 am
Forum: Community Projects
Topic: Hey, what's that ?
Replies: 32
Views: 67465

<r>ok, I'll take a look at those old tiles <E>:)</E><br/> <br/> EDIT: <URL url="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6632"><s>[URL="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6632"]</s>fdo hills on the vault<e>[/URL]</e></URL><br/> <br/> ------------------------...