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- Wed Dec 20, 2006 2:39 pm
- Forum: Tileset(s) and CC Integration
- Topic: Tile model sparkling
- Replies: 7
- Views: 41447
<r>It could be caused by different heights (500,-500, z1 vs 500,-500, z2 with z1!=z2)<br/> Or different colliding faces.<br/> Example:<br/> One tile with 2 vertex, one 500, -500, the other one at 500, 500, both at z = 0.<br/> Another one with 3 vertex, one 500, -500, another one at 500, 0, and the l...