Search found 8 matches
- Fri Sep 01, 2006 6:21 pm
- Forum: CMP General Discussion
- Topic: Comunity Music Pack? (CMP)
- Replies: 135
- Views: 321154
<r>[QUOTE=CWebb;7336]Sooner would be good for me - I've got three *weeks* left before I become a 1st time Dad. <E>:eek:</E> <E>:eek:</E> <br/> <br/> -CWebb[/QUOTE]<br/> <br/> i might have this weekend... <E>:eek:</E><br/> <br/> congrats to the other expectant parents here and good luck to all of you...
- Tue Aug 15, 2006 2:25 pm
- Forum: Table Talk
- Topic: Michael_DarkAngel's CC work.
- Replies: 12
- Views: 45603
<t>there is one other bridge for raised terrain already on the vault. i don't remember the specific hak (i think it was something generic like "high bridge") or the creator off the top of my head, but i remember looking at it for my own module work. i think i might have even included it for the stil...
- Wed May 17, 2006 6:35 pm
- Forum: Tools of the Trade
- Topic: Walkmesh probs
- Replies: 7
- Views: 27268
- Wed May 17, 2006 2:26 pm
- Forum: Tools of the Trade
- Topic: Walkmesh probs
- Replies: 7
- Views: 27268
<t>that "popping" is usually a result of part or all of the walk mesh being incorrect or missing. is it happening at the edge of a tile (or edge of walkable area in the tile)? it could be that your mesh, even though made correctly, is for some reason not lining up exactly with the tile. the only oth...
- Sun Apr 02, 2006 5:16 am
- Forum: Community Projects
- Topic: PWK and Walkmesh and Placeables?
- Replies: 19
- Views: 41168
- Mon Jan 16, 2006 10:38 pm
- Forum: Tools of the Trade
- Topic: What tools are the CTP using?
- Replies: 10
- Views: 40299
- Thu Sep 08, 2005 4:48 pm
- Forum: The Learning Curve
- Topic: 3dsmax ver.X Tutorials
- Replies: 1
- Views: 7787
- Wed Jul 20, 2005 8:00 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: FYI Tile Lighting
- Replies: 6
- Views: 24744
<t>i don't have my notes with me, but i know i've seen this problem crop up in one of the sets we've already tested... dungeon maybe? one particular tile that got listed with a lighting bug (by myself or others) has much brighter walls than its counterparts, but shows up correctly in other areas in ...