Search found 10 matches
- Thu Nov 03, 2005 1:21 am
- Forum: Community Projects
- Topic: Read how NWN palettes were born
- Replies: 10
- Views: 25851
<t>Well yeah, I get what you're saying. In fact I was creating my own Treasure categories to better manage and retrieve them when I found out about the 0-255 issue. And CEP uses up to 155 but I'm not sure at what number they start exactly. But having looked at the categories that the CEP team create...
- Wed Nov 02, 2005 4:06 pm
- Forum: Community Projects
- Topic: Read how NWN palettes were born
- Replies: 10
- Views: 25851
- Sat Sep 17, 2005 3:14 am
- Forum: Tileset(s) and CC Integration
- Topic: Default tile placement on area build?
- Replies: 2
- Views: 27228
Bannor, the default terrain is defined in the SET file where the lines: [GENERAL] Name=TCN01 Type=SET Version=V1.0 Interior=0 HasHeightTransition=1 EnvMap=tcn01__ref01 Transition=4 DisplayName=1605 Border=building Default=Cobble <------------ Floor=Cobble <------------ Now in order to have tiles beh...
- Tue May 24, 2005 4:24 am
- Forum: Table Talk
- Topic: 2R's White Tower on the Vault
- Replies: 5
- Views: 26955
<t>Well permissions aside....<br/> <br/> Come to think of it, if everyone has the same content on every server... hrm... at some point I guess players may say to themselves "been there, done that!".<br/> <br/> I don't encourage not releasing content to the public and keeping it private, but if you w...
- Tue May 24, 2005 12:20 am
- Forum: Table Talk
- Topic: 2R's White Tower on the Vault
- Replies: 5
- Views: 26955
<r>Oh I see what you mean though for the giving permision stuff I'm not impressed :biggrin2: <br/> <br/> No, I just thought that these guy's thought they could use it on server side and everyone else would actualy see it. You never know what people think.<br/> <br/> But anyhow, it's seems pretty goo...
- Mon May 23, 2005 6:45 pm
- Forum: Table Talk
- Topic: 2R's White Tower on the Vault
- Replies: 5
- Views: 26955
2R's White Tower on the Vault
Hi just thought I'd run this by ;) See it Here 2R's White Tower seems pretty good from the screenshots though something I find confusing... is what they say "It is not yet known whether Lando will release this to the public, but be sure look out for when the 2R goes live and to check it out in game!...
- Sat May 21, 2005 5:00 pm
- Forum: Table Talk
- Topic: Custom Content: To be or not to be?...
- Replies: 6
- Views: 29497
Hum? I like both your opinions Bannor Bloodfist and Banshe Come to think of it, now I realize what?s been bugging me about this subject? now I see that there should be two types of content definition. 1- Community Created Content - New 3D models (Creatures, Placeables, PC/NPC parts, Tilesets, Tilese...
- Sat May 21, 2005 4:59 am
- Forum: Table Talk
- Topic: Custom Content: To be or not to be?...
- Replies: 6
- Views: 29497
<r>Yeah I guess you could say that for the fact that someone somewhere in the world decided to take some of his/her free time to do some free work and add something to the community.<br/> <br/> I guess maybe it's just my opinionated, logical, perfectionist and direct mind of mine that cause me too t...
- Fri May 20, 2005 10:51 pm
- Forum: Table Talk
- Topic: Custom Content: To be or not to be?...
- Replies: 6
- Views: 29497
Custom Content: To be or not to be?...
<r>Just as a matter of discussion, yesterday I found myself wondering if there is some custom content that should not be considered as custom content or custom content a second time again ??<br/> <br/> One can say that anything not originally or not entirely created by Bioware is automatically custo...
- Wed May 18, 2005 3:32 pm
- Forum: Table Talk
- Topic: Terragen + NWN
- Replies: 14
- Views: 53148
<t>Never use a single layout of a walkmesh that is bigger than a 10m x 10 m tile. You just have to chop it. The visible tiles can be a single model which will have one Model Helper object and all other tiles will only contain walkmeshes linked to their own Helper Object. But it is not good practice ...