Search found 10 matches

by Lord Sullivan
Thu Nov 03, 2005 1:21 am
Forum: Community Projects
Topic: Read how NWN palettes were born
Replies: 10
Views: 25851

<t>Well yeah, I get what you're saying. In fact I was creating my own Treasure categories to better manage and retrieve them when I found out about the 0-255 issue. And CEP uses up to 155 but I'm not sure at what number they start exactly. But having looked at the categories that the CEP team create...
by Lord Sullivan
Wed Nov 02, 2005 4:06 pm
Forum: Community Projects
Topic: Read how NWN palettes were born
Replies: 10
Views: 25851

:lol: ... Well it's "255" actualy... when you reach and enter 256 as an ID you get the windows *CLUNK* sound and the ID is reset to "0". :thumbdown
by Lord Sullivan
Sat Sep 17, 2005 3:14 am
Forum: Tileset(s) and CC Integration
Topic: Default tile placement on area build?
Replies: 2
Views: 27228

Bannor, the default terrain is defined in the SET file where the lines: [GENERAL] Name=TCN01 Type=SET Version=V1.0 Interior=0 HasHeightTransition=1 EnvMap=tcn01__ref01 Transition=4 DisplayName=1605 Border=building Default=Cobble <------------ Floor=Cobble <------------ Now in order to have tiles beh...
by Lord Sullivan
Tue May 24, 2005 4:24 am
Forum: Table Talk
Topic: 2R's White Tower on the Vault
Replies: 5
Views: 26955

<t>Well permissions aside....<br/> <br/> Come to think of it, if everyone has the same content on every server... hrm... at some point I guess players may say to themselves "been there, done that!".<br/> <br/> I don't encourage not releasing content to the public and keeping it private, but if you w...
by Lord Sullivan
Tue May 24, 2005 12:20 am
Forum: Table Talk
Topic: 2R's White Tower on the Vault
Replies: 5
Views: 26955

<r>Oh I see what you mean though for the giving permision stuff I'm not impressed :biggrin2: <br/> <br/> No, I just thought that these guy's thought they could use it on server side and everyone else would actualy see it. You never know what people think.<br/> <br/> But anyhow, it's seems pretty goo...
by Lord Sullivan
Mon May 23, 2005 6:45 pm
Forum: Table Talk
Topic: 2R's White Tower on the Vault
Replies: 5
Views: 26955

2R's White Tower on the Vault

Hi just thought I'd run this by ;) See it Here 2R's White Tower seems pretty good from the screenshots though something I find confusing... is what they say "It is not yet known whether Lando will release this to the public, but be sure look out for when the 2R goes live and to check it out in game!...
by Lord Sullivan
Sat May 21, 2005 5:00 pm
Forum: Table Talk
Topic: Custom Content: To be or not to be?...
Replies: 6
Views: 29497

Hum? I like both your opinions Bannor Bloodfist and Banshe Come to think of it, now I realize what?s been bugging me about this subject? now I see that there should be two types of content definition. 1- Community Created Content - New 3D models (Creatures, Placeables, PC/NPC parts, Tilesets, Tilese...
by Lord Sullivan
Sat May 21, 2005 4:59 am
Forum: Table Talk
Topic: Custom Content: To be or not to be?...
Replies: 6
Views: 29497

<r>Yeah I guess you could say that for the fact that someone somewhere in the world decided to take some of his/her free time to do some free work and add something to the community.<br/> <br/> I guess maybe it's just my opinionated, logical, perfectionist and direct mind of mine that cause me too t...
by Lord Sullivan
Fri May 20, 2005 10:51 pm
Forum: Table Talk
Topic: Custom Content: To be or not to be?...
Replies: 6
Views: 29497

Custom Content: To be or not to be?...

<r>Just as a matter of discussion, yesterday I found myself wondering if there is some custom content that should not be considered as custom content or custom content a second time again ??<br/> <br/> One can say that anything not originally or not entirely created by Bioware is automatically custo...
by Lord Sullivan
Wed May 18, 2005 3:32 pm
Forum: Table Talk
Topic: Terragen + NWN
Replies: 14
Views: 53148

<t>Never use a single layout of a walkmesh that is bigger than a 10m x 10 m tile. You just have to chop it. The visible tiles can be a single model which will have one Model Helper object and all other tiles will only contain walkmeshes linked to their own Helper Object. But it is not good practice ...