Search found 64 matches

by Helvene
Thu Aug 13, 2009 2:17 pm
Forum: NWN - General
Topic: Q: We Go live. Today.
Replies: 12
Views: 51237

Nay, that won't do. It shows neither tileset additions nor placeable items which are said to be included into this release. And they are what I was most interested in.
by Helvene
Thu Aug 13, 2009 12:18 am
Forum: NWN - General
Topic: Q: We Go live. Today.
Replies: 12
Views: 51237

/me wants more screenshots, and maybe even a project gallery.
by Helvene
Mon Jul 20, 2009 1:47 pm
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

<t>Estelindis, I'm sorry for responding here on your post on NWVault, but I'm having a strange bug that doesn't let me log into it from any other PC that the one I use at home.<br/> <br/> 1. Relinking all semi-transparent elements to a model a-node doesn't always work. Most likely you'll need to do ...
by Helvene
Mon Jul 20, 2009 1:15 am
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

Approved, ready for download and use now.

Edit by Bannor to add this link: Helvene's Wonderful Improvement to Bioware Rural Trees
by Helvene
Sun Jul 19, 2009 3:48 pm
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

Here, as soon as it passes the approval.
by Helvene
Sun Jul 19, 2009 2:06 pm
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

I've been working a northern climate rural tileset on and off for some time - stopped when it came time to do something with those awful tree tiles. My plan was to switch them over to conifers. Your take in the tiles has given me a fresh perspective and a reason to work on it once more :D Hey, that...
by Helvene
Sun Jul 19, 2009 12:23 pm
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

Shot 3 - looks like there is a gap between the two trees (towards the left of the shot). I'm wondering if it might be worth the extra effort to jink the lower canopy upwards in that spot to lessen the gap. Tried that. If I leave no gaps at all, it becomes almost impossible to play with tilefading s...
by Helvene
Sun Jul 19, 2009 10:59 am
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

More screenshots http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0000.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0003.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0004.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0005.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTre...
by Helvene
Sat Jul 18, 2009 10:20 am
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

He is 'creating' tiles with textures to match real-life trees Then I'm not eating his piece of pie. There are almost no texture additions planned for this override: I simply took ttr01_treefol04 and modified it a bit, so that there are no visible branches but a number or separate leaves instead. Bu...
by Helvene
Fri Jul 17, 2009 10:17 am
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 82937

Enhancing Bioware Rural (WIP)

By adding trees into the tree terrain

*posts a teaser and runs away*