Search found 64 matches
- Thu Aug 13, 2009 2:17 pm
- Forum: NWN - General
- Topic: Q: We Go live. Today.
- Replies: 12
- Views: 51232
- Thu Aug 13, 2009 12:18 am
- Forum: NWN - General
- Topic: Q: We Go live. Today.
- Replies: 12
- Views: 51232
- Mon Jul 20, 2009 1:47 pm
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
<t>Estelindis, I'm sorry for responding here on your post on NWVault, but I'm having a strange bug that doesn't let me log into it from any other PC that the one I use at home.<br/> <br/> 1. Relinking all semi-transparent elements to a model a-node doesn't always work. Most likely you'll need to do ...
- Mon Jul 20, 2009 1:15 am
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
Approved, ready for download and use now.
Edit by Bannor to add this link: Helvene's Wonderful Improvement to Bioware Rural Trees
Edit by Bannor to add this link: Helvene's Wonderful Improvement to Bioware Rural Trees
- Sun Jul 19, 2009 3:48 pm
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
Here, as soon as it passes the approval.
- Sun Jul 19, 2009 2:06 pm
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
I've been working a northern climate rural tileset on and off for some time - stopped when it came time to do something with those awful tree tiles. My plan was to switch them over to conifers. Your take in the tiles has given me a fresh perspective and a reason to work on it once more :D Hey, that...
- Sun Jul 19, 2009 12:23 pm
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
Shot 3 - looks like there is a gap between the two trees (towards the left of the shot). I'm wondering if it might be worth the extra effort to jink the lower canopy upwards in that spot to lessen the gap. Tried that. If I leave no gaps at all, it becomes almost impossible to play with tilefading s...
- Sun Jul 19, 2009 10:59 am
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
More screenshots http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0000.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0003.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0004.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTrees_0005.jpg http://helvene.ru/nwn/amen/2009/BiowareRuralTre...
- Sat Jul 18, 2009 10:20 am
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929
He is 'creating' tiles with textures to match real-life trees Then I'm not eating his piece of pie. There are almost no texture additions planned for this override: I simply took ttr01_treefol04 and modified it a bit, so that there are no visible branches but a number or separate leaves instead. Bu...
- Fri Jul 17, 2009 10:17 am
- Forum: Table Talk
- Topic: Enhancing Bioware Rural (WIP)
- Replies: 23
- Views: 82929