Search found 12 matches
- Sun Jul 23, 2006 7:17 am
- Forum: Community Projects
- Topic: Minitilesets
- Replies: 4
- Views: 12327
<t>Well, to me I kind of view it as the Beholder set from HotU. That set has very few tiles, and there's not really a lot you can do with it, besides as a beholder lair or maybe some sort of volcanic cavern. The limited number of options in the set sort of limit what you can do with it creatively.<b...
- Tue Jun 27, 2006 9:06 am
- Forum: CMP General Discussion
- Topic: Comunity Music Pack? (CMP)
- Replies: 135
- Views: 313669
- Fri May 19, 2006 7:27 am
- Forum: CMP General Discussion
- Topic: Comunity Music Pack? (CMP)
- Replies: 135
- Views: 313669
- Fri May 12, 2006 6:42 am
- Forum: CMP General Discussion
- Topic: Comunity Music Pack? (CMP)
- Replies: 135
- Views: 313669
- Tue May 09, 2006 7:57 am
- Forum: CTP Tech Information
- Topic: Non-augmented Bioware sets
- Replies: 22
- Views: 73434
- Thu May 04, 2006 8:16 am
- Forum: CMP General Discussion
- Topic: Comunity Music Pack? (CMP)
- Replies: 135
- Views: 313669
<t>It might become popular assuming there's enough original material out there to compile into a common download. Have members of the NWN community come up with much in the way of original music compositions for use in the game?<br/> <br/> And I've been reading that the CEP, CTP, and other coomunity...
- Sun Apr 23, 2006 9:08 am
- Forum: Community Projects
- Topic: Looking to help
- Replies: 17
- Views: 35298
- Thu Apr 20, 2006 9:43 am
- Forum: CTP Tech Information
- Topic: Ortanic tower
- Replies: 11
- Views: 42034
<t>[QUOTE=Darklight]For the life of me, I cannot understand this hak aversion.<br/> <br/> There is courting popularity with casual player and there is polishing a rich world, and I think that is the factor which puts folks on one side or the other of this debate. I am not downplaying that both are i...
- Fri Apr 07, 2006 9:30 am
- Forum: Community Projects
- Topic: Hey, what's that ?
- Replies: 32
- Views: 67413
<t>Ok, thanks for the tip. That helped a lot I can see what I'm doing much better that way. They look pretty good in the game when hide Second Story Tiles is set to auto — the game cuts away the tree near the character, but not further out. When set to never, the trees tend to block the view and on ...
- Thu Apr 06, 2006 8:12 am
- Forum: Community Projects
- Topic: Hey, what's that ?
- Replies: 32
- Views: 67413
<t>Played around with the set a little bit, looks interesting and I'd have to figure out just how some of the tiles work together. Downside is that the tree canopies are a bit too low and dense until you start putting in some elevation, it's kind of hard to see what you're doing with the tiles when ...