Search found 42 matches

by chaos_theocrat
Mon Jan 12, 2009 4:34 am
Forum: NWN - General
Topic: What is your vision of a PW? or Module?
Replies: 20
Views: 73320

<r>While talking about our ideas for the perfect Persistent World or Module, I am reminded of some classic moments that seemed totally perfect to me, as a player, in certain modules I played over the years. Here is a good list of some of them. I'd be interested in hearing other players' experiences ...
by chaos_theocrat
Sun Jan 11, 2009 9:39 am
Forum: NWN - General
Topic: What is your vision of a PW? or Module?
Replies: 20
Views: 73320

<r>The trouble I've had when designing modules for Nwn is twofold, and these two reasons are why I don't make modules as often as prefabs.<br/> <br/> Reason 1: <I><s>[I]</s>"I have too big of an imagination sometimes!" :rolleyes:<e>[/I]</e></I><br/> <br/> A prime example of Reason 1. is my module Kn...
by chaos_theocrat
Sun Oct 26, 2008 4:17 am
Forum: CSP General Discussion
Topic: First Celestial Skybox!
Replies: 120
Views: 328734

<r>Ideally yes, you'll be seeing these skies in a future CSP update. However, it all depends. Mostly... when those skyboxes that are being worked on by folks like Izk are completed and released to the Neverwinter Vault, then I can always include them in a future update for the CSP, since the CSP is ...
by chaos_theocrat
Sat Sep 27, 2008 4:50 am
Forum: CSP General Discussion
Topic: First Celestial Skybox!
Replies: 120
Views: 328734

Nwn Projects Update...

<r>Well, I've got good news and bad news regarding my Nwn projects. <br/> <br/> <B><s>[B]</s>Firstly, the Good News!<e>[/B]</e></B><br/> The good news, is that Killorn Keep was successfully completed and released to the Vault, so anyone interested in that prefab can get it.<br/> <B><s>[B]</s>Secondl...
by chaos_theocrat
Sat Sep 27, 2008 4:49 am
Forum: CSP General Discussion
Topic: Skybox screens
Replies: 19
Views: 58736

Nwn Projects Update...

<r>Well, I've got good news and bad news regarding my Nwn projects. <br/> <br/> <B><s>[B]</s>Firstly, the Good News!<e>[/B]</e></B><br/> The good news, is that Killorn Keep was successfully completed and released to the Vault, so anyone interested in that prefab can get it.<br/> <B><s>[B]</s>Secondl...
by chaos_theocrat
Tue Sep 23, 2008 7:10 am
Forum: CSP General Discussion
Topic: Skybox screens
Replies: 19
Views: 58736

Movies and Projects...

<r>It sounds like some very good cinematography on the part of those who made the <I><s>[I]</s>Call of Cthulhu<e>[/I]</e></I> film! It is always impressive when a movie of any kind is made on a smaller budget, yet appears to have been made on a far bigger one. It kind of reminds me, in that way, of ...
by chaos_theocrat
Sun Sep 21, 2008 4:40 am
Forum: CSP General Discussion
Topic: First Celestial Skybox!
Replies: 120
Views: 328734

<r>Don't feel too bad, Izk, I too have been flitting from project to project of late, in between replaying some of the old classic Ultima games. (I've been playing Ultima Underworld 2: Labyrinth of Worlds for the past week or so. I must say, it never gets old!) My current project is a prefab... re-c...
by chaos_theocrat
Sun Sep 21, 2008 4:19 am
Forum: CSP General Discussion
Topic: Skybox screens
Replies: 19
Views: 58736

Nwn and Ultima!

<r>Recently, my revisiting of the classic Ultima games gave me some new and interesting ideas for Nwn. I've made a re-creation of Killorn Keep from the game Ultima Underworld 2: Labyrinth of Worlds, and will be posting that to the Vault when I've finished touching things up with it. Rather than bein...
by chaos_theocrat
Mon Sep 08, 2008 6:04 am
Forum: CSP General Discussion
Topic: Skybox screens
Replies: 19
Views: 58736

Fantastic Aztec Creations!

<r>Amazingly, prior to my work on my City of Londra prefab, I was myself in the process of working with the Aztec Redux set! I had considered, for a time, doing a remake of the old Apple II game "Empire of the Overmind" using the Aztec sets... but eventually the project got a little too big for it's...
by chaos_theocrat
Mon Sep 01, 2008 12:50 pm
Forum: Tileset(s) and CC Integration
Topic: How to swap water textures between tilesets?
Replies: 13
Views: 49010

BioWater Patch is Finally Complete!

<r>After much trial and error, I finally discovered the correct names for the water in both the TNO and Tropical tilesets... in fact, in TNO there were two water sets, one for regular and one for the sea cliffs. The good news is that I was able to successfully fix the water by replacing it the same ...