Search found 4 matches
- Mon May 10, 2010 4:11 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Editing walkmesh
- Replies: 13
- Views: 44294
<t>There is a maximum distance a placeable can be away from the PC for it still to be rendered.<br/> If your fog distance is very high you will see placeables in the distance disappear abruptly because<br/> they are too far away and aren't rendered any more. I get the feeling that distance is someho...
- Tue Oct 27, 2009 4:35 pm
- Forum: CMP General Discussion
- Topic: Small Help Request.
- Replies: 2
- Views: 16767
<t>Hi, Conchobhar!<br/> <br/> Music usually goes into the music folder in the NWN directory. I don't know<br/> if putting it into a hak works. You also need to convert it to bmu which I<br/> assume you already did. Then you have to add lines to the file ambientmusic.2da. Without these you won't be a...
- Sat Sep 05, 2009 9:51 am
- Forum: The Learning Curve
- Topic: Where can one find information on pathnodes?
- Replies: 8
- Views: 32952
<t>Thank you, Bannor!<br/> Those pictures by Velmar where exectly what I was looking for. I only<br/> had pictures of the pathnodes that are in the Bioware Tileset Tutorial and<br/> they are only for A-Z and a-e.<br/> With "images that represent what the path nodes stand for in 3D" I meant<br/> imag...
- Fri Sep 04, 2009 11:52 pm
- Forum: The Learning Curve
- Topic: Where can one find information on pathnodes?
- Replies: 8
- Views: 32952
Where can one find information on pathnodes?
<t>Hello! I got a question about pathnodes. I tried to find information on<br/> the new pathnodes that are not in the Bioware tutorial, but all the websites<br/> (like brickbuilders, ccg wiki, dla-adventures) that might have had that in-<br/> formation are gone and the posts in the forums also link ...