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GMax, 3DSMax - Q and A Area

This is the area for questions and answers for all the "How to?" of model creation.

Moderators :  Winterhawk99, Mermut, Bannor Bloodfist

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The book
by Winterhawk99 » Fri Nov 10, 2017 8:01 am
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Fri Nov 10, 2017 8:01 am
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Sticky:  Tileset properties
1, 2, 3 by Guest » Tue Apr 11, 2006 6:01 am
20 7642 Last post   by Grov View the latest post
Sat Apr 15, 2006 11:15 am
Sticky:  FYI Tile Lighting
by Chandigar » Wed Jul 20, 2005 1:03 am
6 2916 Last post   by Chandigar View the latest post
Sun Oct 09, 2005 1:19 am
Sticky:  Tileset 101 by CID-78
by Guest » Tue Feb 08, 2005 7:01 pm
0 1466 Last post   by Guest View the latest post
Tue Feb 08, 2005 7:01 pm
MDL's Phenos and Anims
by Wyldhunt » Tue Nov 29, 2011 2:19 am
5 3825 Last post   by Wyldhunt View the latest post
Fri Dec 02, 2011 4:06 am
Re-centering pivots
by Bannor Bloodfist » Wed May 25, 2011 1:53 am
2 6234 Last post   by Bannor Bloodfist View the latest post
Sun Aug 28, 2016 10:52 am
Editing walkmesh
1, 2 by Guest » Tue May 04, 2010 5:15 pm
13 5053 Last post   by Winterhawk99 View the latest post
Wed May 12, 2010 4:01 am
Hills terrein shadow bug
1, 2 by Guest » Fri Nov 13, 2009 2:17 pm
17 6035 Last post   by Guest View the latest post
Mon Nov 16, 2009 10:53 am
What Tool Does the CTP Team Use for Making Minimap Images?
by Pstemarie » Thu Jun 26, 2008 11:23 am
8 3893 Last post   by Tiberius_Morguhn View the latest post
Sat Aug 15, 2009 11:36 pm
Upside down texture?
1, 2 by OldSchool » Sun Jul 27, 2008 5:35 pm
12 5829 Last post   by Christopher View the latest post
Fri Mar 13, 2009 3:00 pm
RE: ? About Map Channel in GMAX
by Pstemarie » Mon Dec 22, 2008 1:12 am
9 3704 Last post   by lord rosenkrantz View the latest post
Sun Jan 25, 2009 9:31 am
OmenEmiters models - saving problem when using NWMax
by PC_Maniac » Tue Jul 08, 2008 4:54 pm
5 3077 Last post   by lord rosenkrantz View the latest post
Sat Jul 12, 2008 12:26 am
Smoothing & Tessellate
by Guest » Tue Feb 08, 2005 7:30 pm
3 2992 Last post   by Bannor Bloodfist View the latest post
Thu Apr 10, 2008 9:28 pm
GMAX, VELTools and Walkmeshes
by Toro » Tue Oct 30, 2007 9:40 pm
9 3552 Last post   by Toro View the latest post
Thu Nov 15, 2007 10:35 pm
Is there a tool for renaming mesh nodes to be unique across a tileset?
by OldMansBeard » Sun May 07, 2006 3:29 pm
3 2203 Last post   by Chandigar View the latest post
Tue May 09, 2006 7:04 pm
Underwater color shift?
by Chandigar » Sun Apr 03, 2005 1:55 am
3 2165 Last post   by Christopher View the latest post
Fri Apr 29, 2005 3:16 am
Shadows and tiles...
by Guest » Tue Mar 01, 2005 10:32 pm
1 1712 Last post   by Guest View the latest post
Tue Apr 12, 2005 5:58 pm
Gmax UI question
by Guest » Sat Apr 02, 2005 4:43 pm
1 1732 Last post   by Chandigar View the latest post
Thu Apr 07, 2005 5:08 pm
Terrain combinations, 3, 3+3, 4 types
by Chandigar » Wed Apr 06, 2005 5:19 pm
0 1423 Last post   by Chandigar View the latest post
Wed Apr 06, 2005 5:19 pm
Polycounts?
by Chandigar » Tue Apr 05, 2005 6:58 am
4 2232 Last post   by Chandigar View the latest post
Tue Apr 05, 2005 4:37 pm
What is a 'Aurora Trimesh' modifer?
by Guest » Mon Mar 07, 2005 10:18 pm
0 1946 Last post   by Guest View the latest post
Mon Mar 07, 2005 10:18 pm
Textures
by Guest » Tue Feb 08, 2005 8:40 pm
1 1458 Last post   by Guest View the latest post
Wed Feb 16, 2005 4:16 pm
NWN Engine effects (water, forest beaming).
by Guest » Tue Feb 08, 2005 7:24 pm
1 1521 Last post   by Guest View the latest post
Tue Feb 08, 2005 7:25 pm
Fading
by Guest » Tue Feb 08, 2005 7:05 pm
0 1263 Last post   by Guest View the latest post
Tue Feb 08, 2005 7:05 pm
Doors
by Guest » Tue Feb 08, 2005 7:04 pm
0 1592 Last post   by Guest View the latest post
Tue Feb 08, 2005 7:04 pm

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