The Harvest Moon Consortium

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For All who play and design with the Skyrim System

64X64 CELL HAVOK BUG

Postby Winterhawk99 » Fri Mar 16, 2012 5:43 am

The cell havok bug now has a fix. For those that do not know Created worldspace more than 4 cells along the x-axis was the limit for new worldspace. There is now a fix for this.

For all players/modders playing/making in large modules that go beyond the 64 cell limit. Here is the fix for it.

Go to your skyrim.ini and add these lines to the bottom

[HAVOK]
bUseCharacterRB=0


This will turn off the Havok regarding NAVmesh making NPCs/creatures use a phantom AABB walkmesh instead of using Havok.

This fix was created by ShadeMe from the Elder Scrolls Forum
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