The Harvest Moon Consortium

A NeverWinterNights Guild and Player community

For All who play and design with the Skyrim System


Postby Winterhawk99 » Fri Mar 16, 2012 5:43 am

The cell havok bug now has a fix. For those that do not know Created worldspace more than 4 cells along the x-axis was the limit for new worldspace. There is now a fix for this.

For all players/modders playing/making in large modules that go beyond the 64 cell limit. Here is the fix for it.

Go to your skyrim.ini and add these lines to the bottom


This will turn off the Havok regarding NAVmesh making NPCs/creatures use a phantom AABB walkmesh instead of using Havok.

This fix was created by ShadeMe from the Elder Scrolls Forum
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