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Progress post 07 2018: Mina & Grocery

Posted: Sun Apr 15, 2018 2:11 pm
by Black Rider
It has been a while. Sorry! I heavily got caught up in RL. Picking up again! :D

So, here are screens of the nearly finished 'Mina' group:
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We tried to solve the riddle, why there is a 'Mina' house... We didn't find an answer. Well, it's in the set, so we keep it as 'Mina'.

And here is one of the 'Grocery':
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As written in the 'Lost/Found'-section:
viewtopic.php?f=130&t=2737
This group was found as a scene called 'Tika'. It doesn't match the 'Tika' interior, so it's not 'Tika' and we decided to call it 'Grocery', because that lost group had the same size as the 'Tika' group.

In both groups I've added the leaves layer on the roots and the 'new' tree leaves. 'Mina' already got a working chimney smoke and door lamp flame.

Re: Progress post 07 2018: Mina & Grocery

Posted: Fri Jun 01, 2018 4:25 am
by Winterhawk99
Looks really cool. can you open the door and go into the home?

Re: Progress post 07 2018: Mina & Grocery

Posted: Mon Jun 25, 2018 4:31 pm
by Black Rider
Winterhawk99 wrote:Looks really cool. can you open the door and go into the home?
Sorry for my super slow answer!
Doors work like the standard NWN1-doors = on click, they will open and reveal the area transition. The area transition leads to a different tileset. So no exteriors and interiors in one set (like in e.g. some of the WoRms tilesets).