Page 1 of 2

General Improvement thread

Posted: Mon Jul 19, 2010 12:33 am
by Winterhawk99
This isn't a bug thread. Its more of a How can we improve Hm tread for players. We're always looking to Improve Harvest Moon for our players. Here you can post comments on how to make the world generally better. This isn't a bug thread but ideas on how to improve the server as a whole.

Re: General Improvement thread

Posted: Fri Sep 17, 2010 12:41 am
by Graewerld
Is it possible to change where your respawn point is? When I log on as DM and no-one is around I leave and come back on as su-Gar to play around a bit. The big problem I have is that her respawn point is at a point where she gets killed everytime she goes out of the area -- a few times by those 2 nasty stirges and in going in another direction the Minotaur Maze (yah, that was fun! :twisted: ).

Re: General Improvement thread

Posted: Fri Sep 17, 2010 4:24 am
by Winterhawk99
sure graewerld ummm do you spawn in the vales or morzelmore? You should spawn in the vales unless you requested to spawn somewhere else. now if you die or leave the game its set to spawn where you left on the server until the next server reset. that we wont change because of rp.

Re: General Improvement thread

Posted: Fri Sep 17, 2010 10:54 pm
by Graewerld
Morzelmore. Would rather respawn at the Vales. Hoyw would I go about maiking that change, or is this something you would have to do? I can see the advantage of respawning at Morzelmore if I were with a party -- less distance to have to travel to catch up with everyone, but at the low level she is at, the Vales would be safer to solo play. ;)

Re: General Improvement thread

Posted: Fri Sep 17, 2010 11:03 pm
by Winterhawk99
I just have to see where the script is and change it to the vales. thats no problem

Re: General Improvement thread

Posted: Tue Oct 05, 2010 10:31 am
by Mick Dagger
The PW is very hard to navigate, even for players that have been playing for a while, like me. I would be completely helpless if I didn't have a map where I have marked every transition point. I've also put heavy colored lines on that map between the areas that lie next to each other, but that have no connection. I had to use my DM access to be able to get around and find the transitions/lack of transitions in a reasonable amount of time.
Many areas have no roads or other signs pointing at where the transitions might be. Since the build-up of the world is circular rather than linear once you're past the lvl 1-6 areas, it is difficult to know which way to go to get in a certain direction, and it's easy to get lost not knowing how to get back. It also complicates matters that some areas are above/below each other
It has helped some to open up more connections between the circles and have a couple of portals, but I really think players should have access to a map that not only shows the areas, but also shows the way around the PW.
MD

Re: General Improvement thread

Posted: Tue Oct 05, 2010 12:55 pm
by Winterhawk99
Mick I have a map on the vault. Do you want me to put where the transitions are on it?

Re: General Improvement thread

Posted: Tue Oct 05, 2010 2:18 pm
by Mick Dagger
What I suggest is that the map shows what areas are linked and where the transitions are. It should be available for download here, or at least there should be a link in the downloads section.

Re: General Improvement thread

Posted: Tue Oct 05, 2010 11:06 pm
by Winterhawk99
Ok, right now the downloads section is on hold however what I can do is get the map make sure current areas are all in and then put a link to a downloadable area.

Re: General Improvement thread

Posted: Wed Oct 06, 2010 12:40 am
by Graewerld
Mick Dagger does have a point on one aspect. Although the 'blue' transition area lights up when the pointer moves across it, we may want to consider showing 'wear-paths' that may make it a bit easier to find -- obviously a lot of traffic has gone back and forth at those points. Something to think over.