Tilesets and File listing.
General discussion about the Community Tileset Project

Moderators: Winterhawk99, Mermut, Bannor Bloodfist, Black Rider

Locked
User avatar
Bannor Bloodfist
Posts: 1244
Joined: Fri Oct 09, 2009 11:45 pm
ctp: Yes
dla: Yes
TBotR: Yes
nwnihof: Yes

Tilesets and File listing.

Post by Bannor Bloodfist »

  1. Black desert (ctp_blk_desert)
  2. Brick Interior (ctp_brick_int)
  3. Cave Ruins (ctp_cave_ruins)
  4. Dungeon LOK(ctp_dungeon)
  5. Dwarven Halls (ctp_dwarf_hall)
  6. Expanded Elven City (ctp_exp_elf_city)
  7. Elven Interior (ctp_elf_interior)
  8. Gothic Estate (ctp_goth_estates)
  9. Gothic Interiors (ctp_goth_int)
  10. CTPR Dungeon (Re-skin of Bioware Dungeon)



Common and Control files:
  1. ctp_common aka ctp_testbase, work in progress
  2. ctp_bio_fix - No longer needed or supported.
  3. ctp_loadscreen for all of the above.
  4. ctp_doors
Now, having read this list, your next question will probably be:

Why these sets and not set 'x'?

The real answer to that question lies in the amount of available labor to get the sets out the door to you.

With limited time and people available AND willing to do the work, we chose the sets that would give the most uniqueness with the least amount of labor involved. These sets were also chosen early in the test phase, prior to us knowing exactly how many errors would be found in many of the tilesets that we are working on. Once we started fixing THESE sets, it didn't make sense to change the list around as we tested more of the sets.

So, these particular sets, initially appeared to have the least total amount of bugs needing to be addressed. As time has progressed, and we have learned more on tilesets and the testing side has improved, we have found that we probably should have chosen one or two replacements instead of going with this list but we didn't know that at the time we started fixing.

We have striven to give you the best that we can give with the resources we have available.


All sets have now been listed, and easily found in our plans in this topic: Full Listing

If you would like to help us get the rest of the sets released in a fixed fashion, please, offer to join the team and give us the help that you can give. We would love to have you help us release the rest of the sets as quickly as we can.

User avatar
Bannor Bloodfist
Posts: 1244
Joined: Fri Oct 09, 2009 11:45 pm
ctp: Yes
dla: Yes
TBotR: Yes
nwnihof: Yes

Post by Bannor Bloodfist »

These are the sets that we have already started work on. Some of them were already released in Release 1.
  1. Black desert (cpt_black_desert) (NEW) (Release 1)
  2. Brick Int (ctp_brick_int) (NEW) (Release 1)
  3. Castle interior (ctp_castle_int) (Expanded Castle Int)
  4. Cave Ruins (ctp_cave_ruins) (Expanded neverroofers) (Release 1)
  5. Crypt (ctp_crypt) (Expanded Crypts)
  6. Desert (ctp_desert) & Desert City (ctp_desert_city) (Expanded Desert) (Will be Release 2) (has been combined into Babylon)
  7. Dungeon LOK (ctp_dungeon_lok) (Expanded LOK Dungeon) (Release 1)
  8. Dwarven Halls (ctp_dwarf_hall) (Repairs only) (Release 1)
  9. Egyptian Tomb (ctp_egypt_tomb) (Expanded)
  10. Elven Interior (ctp_elf_interior) (NEW) (Release 1)
  11. Expanded City Exterior (ctp_ext) (Expanded City)
  12. Expanded Elven City (ctp_exp_elf_city) (Expanded Elven Ext) (Release 1)
  13. Forest (ctp_forest) (Expanded Forest) (Will be Release 2)
  14. Frozen Waste (ctp_frozen_waste)
  15. Gothic Estates (ctp_gothic_estates) (Repairs Only) (Release 1)
  16. Gothic Interiors (ctp_gothic_int) (Repairs Only) (Release 1)
  17. Ice Caves (ctp_frozen_cave) (Expanded NA DC Tileset)
  18. Interiors (ctp_interior) (Expanded Int (NOT CITY INT))
  19. Jungle (ctp_jungle) (Expanded Jacoby Jungle)
  20. Marsh (ctp_marsh) (originally Tom Banjo) (Expanded Rural)
  21. Maztica (ctp_maztica)(May be Release 2)
  22. Mines and Caverns (ctp_cave_ruins) (Expanded Gestalt's Rock City)
  23. Moria (ctp_moria) (NEW) (May be Release 2)
  24. Mountain-Rocky (ctp_mountain) (Expanded Rural)
  25. Mountainous Village (ctp_rural_wilderness) (Expanded Rural)
  26. Oriental Interior (ctp_oriental_int) (Repairs Only) (May be Release 2)
  27. Oriental Rural (ctp_oriental_rural) (Expanded Rural) (May be Release 2)
  28. Rural City (ctp_rural_city ) (Expanded Rural City)
  29. Tropical (ctp_tropical) (Expanded Rural + Tropical) (May be Release 2)
  30. Underdark (ctp_underdark) (Expanded Underdark)
  31. Underground Rock City (ctp_mine_cavern) (Expanded Neverroofers)
  32. White Wizard Lab (ctp_wizlab) (NEW) (Will be Release 2)
3 other sets were initially in our list that have since been removed.
  1. Ruins (Expanded Ruins) No work had ever been done to actually CREATE this set.
  2. Ghoul Warren (Reduced/Expanded caverns) This is a really small set, only additional tiles were a couple tall mushrooms. Really, not worth the effort.
  3. The Arena (ctp_arena) (NEW) (Removed from Consideration)
  4. Castle City Construction set by Stilgar (ctp_cccs) (Removed from Consideration)
  5. Shadow City (ctp_shad_city) (NEW) (Removed from Consideration)
  6. Shadow Rural (ctp_shad_rural) (NEW) (Removed from Consideration)
  7. Place Holder
This is NOT the release order, or even a close approximation there of. This was just the order in which the tilesets were originally displayed with the Adventures of Jerl Silvershield. (that extra .erf in the full install).

Locked