Name: CTP Gothic Estates
Designer: Chandigar
Primary Classification: Rural - Future
Subclassification(s): Rural - Formal
Filename: ctp_goth_estate.hak
Contains Additional Content? [Yes/No]:
Credited Contributions:
Summary/Critique/Tips/Notes: This is one really beautiful set. Be sure to check out the Greenhouses here! You can actually walk inside these buildings, and see yoru PC right through the green glass. There are stairways and balconies built inside if you build the section large enough. This set has different style housing, similar to what you would call a Southern Mansion. Complete with walk-around porches! A train for those interested in a slightly futuristic setting (compared to NWN in general). Very formal gardens again indicative of a Southern Plantation or a Lord's home in England.
#1 CTP Gothic Estates
Moderators: Winterhawk99, Mermut, Bannor Bloodfist, Black Rider
- Bannor Bloodfist
- Posts: 1244
- Joined: Fri Oct 09, 2009 11:45 pm
- ctp: Yes
- dla: Yes
- TBotR: Yes
- nwnihof: Yes
- Bannor Bloodfist
- Posts: 1244
- Joined: Fri Oct 09, 2009 11:45 pm
- ctp: Yes
- dla: Yes
- TBotR: Yes
- nwnihof: Yes
This set was created by Chandigar for a specific PW run by RLcore. This tileset is almost set in present day. There are a Steam train, Greenhouses, Mansions, Mazes and many other features or groups.
A great location for those that wish to dally in the Gothic style. A place where werewolves might be found or a Dracula hiding in the forest or mazes on a County Manor grounds.
When paired with the Gothic Interior set, the combination gives a wide degree of power to a builder to customize what hesh would like in a 'Formal' atmosphere.
A great location for those that wish to dally in the Gothic style. A place where werewolves might be found or a Dracula hiding in the forest or mazes on a County Manor grounds.
When paired with the Gothic Interior set, the combination gives a wide degree of power to a builder to customize what hesh would like in a 'Formal' atmosphere.
This one was really fun to write, even though Jerl's adventure is set "elsewhere, elsewhen". We used a "time-sink" sort of plot-accomplice, and it worked out very well indeed.
It's a truly lovely set, Chandigar did a huge amount of research it seems into the sorts of things you'd see on an estate of great size in the Victorian eras. Eerie, haunting, this one will give the fertile imagination nightmares. Areas such as a maze, a glasshouse/conservatory (1908 Worlds's Fair?), and a train station with train can send story/plot ideas really rolling!
I had a really hard time keeping to the story line, and keeping the section under 10k words!
It's a truly lovely set, Chandigar did a huge amount of research it seems into the sorts of things you'd see on an estate of great size in the Victorian eras. Eerie, haunting, this one will give the fertile imagination nightmares. Areas such as a maze, a glasshouse/conservatory (1908 Worlds's Fair?), and a train station with train can send story/plot ideas really rolling!
I had a really hard time keeping to the story line, and keeping the section under 10k words!