Hey everyone, not sure who actually remembers me...
Have been in and out of hospital, discarded old project, but firmly and well into a new module project....
My question is, has anyone had lockup problems when using Stilgar's CCS tilesets? I am using the latest versions from the Vault and only having problems when loading areas with this tileset (and not consistently...).
If there are *known* bad tiles or something I would love to be able to use this tileset as it's lovely for human cities.
Thanks,
Darklight
Hi and a couple questions
-
OldMansBeard
- Posts: 363
- Joined: Sat Dec 17, 2005 7:11 pm
[quote=Darklight;39551]Hey everyone, not sure who actually remembers me...
Have been in and out of hospital, discarded old project, but firmly and well into a new module project....
My question is, has anyone had lockup problems when using Stilgar's CCS tilesets? I am using the latest versions from the Vault and only having problems when loading areas with this tileset (and not consistently...).
If there are *known* bad tiles or something I would love to be able to use this tileset as it's lovely for human cities.
Thanks,
Darklight[/quote]
I can't give you a definitive answer, I haven't worked with the CCS myself much except to build test areas for my own amusement, but I know it is quite buggy with numerous walkmesh faults in the tiles. It may be that there are some tiles that don't fit next to some other tiles and you just happen to have juxtaposed them in your areas. Or it may be that fatal errors only show up when you place objects on them.
As it happens, I did try running the CCS through my CleanModels 3 program only a few weeks ago but after about 800,000 bug fixes it had barely scratched the surface so I rather lost interest.
Sorry I can't be more help
OMB
Have been in and out of hospital, discarded old project, but firmly and well into a new module project....
My question is, has anyone had lockup problems when using Stilgar's CCS tilesets? I am using the latest versions from the Vault and only having problems when loading areas with this tileset (and not consistently...).
If there are *known* bad tiles or something I would love to be able to use this tileset as it's lovely for human cities.
Thanks,
Darklight[/quote]
I can't give you a definitive answer, I haven't worked with the CCS myself much except to build test areas for my own amusement, but I know it is quite buggy with numerous walkmesh faults in the tiles. It may be that there are some tiles that don't fit next to some other tiles and you just happen to have juxtaposed them in your areas. Or it may be that fatal errors only show up when you place objects on them.
As it happens, I did try running the CCS through my CleanModels 3 program only a few weeks ago but after about 800,000 bug fixes it had barely scratched the surface so I rather lost interest.
Sorry I can't be more help
OMB
[QUOTE=OldMansBeard;39558]I can't give you a definitive answer, I haven't worked with the CCS myself much except to build test areas for my own amusement, but I know it is quite buggy with numerous walkmesh faults in the tiles. It may be that there are some tiles that don't fit next to some other tiles and you just happen to have juxtaposed them in your areas. Or it may be that fatal errors only show up when you place objects on them.
As it happens, I did try running the CCS through my CleanModels 3 program only a few weeks ago but after about 800,000 bug fixes it had barely scratched the surface so I rather lost interest.
Sorry I can't be more help
OMB[/QUOTE]
That is a lot of help, since now I know it's not a matter of a couple of wiggy tiles. Instead now I can walk away with a clear mind and discard it from my project... sad really because it does look rather nice.
Darklight
As it happens, I did try running the CCS through my CleanModels 3 program only a few weeks ago but after about 800,000 bug fixes it had barely scratched the surface so I rather lost interest.
Sorry I can't be more help
OMB[/QUOTE]
That is a lot of help, since now I know it's not a matter of a couple of wiggy tiles. Instead now I can walk away with a clear mind and discard it from my project... sad really because it does look rather nice.
Darklight