Cloak Issue with Changing Phenotypes
Posted: Sun Jan 11, 2009 2:34 pm
Well I thought I had a major issue with cloaks getting all borked while I was testing the new "Enlarge" spell I've created. Seems the issue is a limitation of the Engine...
Here's what happens:
When you equip a cloak to a PC model then change its phenotype cloaks act kind of wonky. In the case of the mounted phenotypes, cloaks disappear entirely from the model. With the new "enlarged" phenotype, cloaks render properly.
However, in both phenotypes' cases you can't get rid of the damn things. For example, if you unequip the cloak while "mounted" or "enlarged", the cloak reappears on the model when the PC is restored to their original phenotype (i.e. "dismounts" or "reduces"). In the inventory panel the cloak still shows up as being unequipped!!!!
This same error occurs if you "drop" the cloak while mounted or enlarged - it'll be there, back on the model, when the character's normal phenotype is restored.
Interestingly enough it seems that you can equip another cloak after this error occurs and the engine will render the new cloak on the model as its supposed to.
YES, I DID empty my override to confirm the problem existed with mounts - and no haks were installed into the test module...
I'm going to continue testing this out and see what happens; I have some theories...
Here's what happens:
When you equip a cloak to a PC model then change its phenotype cloaks act kind of wonky. In the case of the mounted phenotypes, cloaks disappear entirely from the model. With the new "enlarged" phenotype, cloaks render properly.
However, in both phenotypes' cases you can't get rid of the damn things. For example, if you unequip the cloak while "mounted" or "enlarged", the cloak reappears on the model when the PC is restored to their original phenotype (i.e. "dismounts" or "reduces"). In the inventory panel the cloak still shows up as being unequipped!!!!
This same error occurs if you "drop" the cloak while mounted or enlarged - it'll be there, back on the model, when the character's normal phenotype is restored.
Interestingly enough it seems that you can equip another cloak after this error occurs and the engine will render the new cloak on the model as its supposed to.
YES, I DID empty my override to confirm the problem existed with mounts - and no haks were installed into the test module...
I'm going to continue testing this out and see what happens; I have some theories...