Hrmmm I wonder if that only works because horses are consider NPC/PCs? I think with placeables/tiles, using a grayscale alpha channel just creates transparency... but I think the "base" color for NPCs is silver right? (or at least I vaguely remember experimenting with stuff when I first started CC and my NPC models kept coming out 100% shiny silver)Izk The Mad wrote:Found something new to add to this. The horses use an Alpha channel within the texture for metal shininess. I had been trying to figure out why the DLA horses had shiny metal armor, and finally opened one of the original textures in Photoshop and looked at the channels. The Alpha channel is basically all white with negative images of the armor parts in grayscale. The tga also needs to be 32 bit, instead of 24, it seems. When I saved as 24 bit the Alpha channel was left out.
If the base color truly is silver, then maybe the alpha channel simply tells it which parts to allow the silver to shine through...
on a partially related note, anyone know how to make a mirror placeable or part of a tileset?