You can make a TGA like this
load it into the hak and then add an entry into the .Set file to replace the default grass with your very own creation.
Normally The begining of a .set file looks like this
Code: Select all
[GENERAL]
Name=TTR01
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=ttr01__ref01
Transition=5
DisplayName=1606
Border=Grass
Default=Grass
Floor=Grass
[GRASS]
Grass=1
Density=5.000
Height=1.200
AmbientRed=0.500
AmbientGreen=0.600
AmbientBlue=0.300
DiffuseRed=0.500
DiffuseGreen=0.600
DiffuseBlue=0.300
if you add an entry like this
GrassTextureName=whg01_grass or GrassTextureName=( Your TGA name here)
so that the beginning of the set looks like this
Code: Select all
[GENERAL]
Name=WDP01
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=ttf01__ref01
Transition=3
DisplayName=-1
UnlocalizedName=Savannah_Grasslands
Border=The_Bush
Default=The_Bush
Floor=The_Bush
[GRASS]
GrassTextureName=whg01_grass
Grass=1
Density=15
Height=1.2
AmbientRed=0.500
AmbientGreen=0.400
AmbientBlue=0.001
DiffuseRed=0.500
DiffuseGreen=0.400
DiffuseBlue=0.001
Thats pretty much it. Its very easy to do just not well known.
By the way I already tried to roll the grass texture above but it was just too wet.:p