The Tao of Wobble - How important it truly is
Posted: Thu Jun 26, 2014 5:02 am
The attached document, named "The Tao of Wobble" was originally created by Martin, (thanks Michael for the correction on name) I believe, of the DLA team. It discusses and shows how adding "Wobble" to buildings in a tileset can truly make them seem much more realistic.
The option to wobble can also be applied to placeables or other objects to make things seem more natural, or more worn than what is typically accomplished by the 3d graphics programs we all use which define objects as straight lines between two points, until WE modify them to be more realistic.
Note: I have made some very minor edits to correct some spelling issues, or to add a few words here and there to make a bit of the document more understandable by the average modeler found in the NWN world. All credit for this document should go back to Martin. (at least I think he is the original author, but I can no longer find any location that tells me who actually created this document within the original DLA team.) Any remaining spelling errors or misunderstood issues are my fault, not his.
The option to wobble can also be applied to placeables or other objects to make things seem more natural, or more worn than what is typically accomplished by the 3d graphics programs we all use which define objects as straight lines between two points, until WE modify them to be more realistic.
Note: I have made some very minor edits to correct some spelling issues, or to add a few words here and there to make a bit of the document more understandable by the average modeler found in the NWN world. All credit for this document should go back to Martin. (at least I think he is the original author, but I can no longer find any location that tells me who actually created this document within the original DLA team.) Any remaining spelling errors or misunderstood issues are my fault, not his.