DDS -> TGA quick and dirty.
Posted: Wed Apr 13, 2005 1:30 pm
I was having some issues with using DDS images in 3dsMax and working on tiles without the TGA's. I req. the original TGA's from one of my CTP teammates and Pasilli outlined this...
NWN Explorer 1.1 (Torlock and Robious).
Their are other programs that will unpack the dds and then drop some of the high level versions and repack then into TGA. Then you have to flip the converted version... It's a lot of work.
NWN Explorer 1.1 (Torlock and Robious).
I'll try to explain...
I too use nwnexlporer 1.1, but you can select ALL the DDS folder and then select the EXPORT AS TGA (right click). This will export ALL the DDS in the TGA format.
Keep in mind that the DDS have a greater priority over TGAs, so if you have both in the hak, what you see in game (and in the toolset) is the DDS. Be awere they are not different!
My suggestion is to convert them all and use only TGA. Keep in mind that I think that the conversion DDS -> TGA -> DDS ... will cause a loss of quality (even if I'm not 100% sure!). For this reason, I use the original TGA every time. I convert them to DDS only when my work is done.
Just another thing: some texture (as water, lava, ...) MUST be in TGA format, or the effect in game will be impredictable. Very bad, in any case...
I hope these few lins can be of any utility for you
Pasilli
Their are other programs that will unpack the dds and then drop some of the high level versions and repack then into TGA. Then you have to flip the converted version... It's a lot of work.