Enhancing Bioware Rural (WIP)
Moderators: Winterhawk99, Mermut, Bannor Bloodfist
More screenshots
http://helvene.ru/nwn/amen/2009/Bioware ... s_0000.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0003.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0004.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0005.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0006.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0007.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0000.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0003.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0004.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0005.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0006.jpg
http://helvene.ru/nwn/amen/2009/Bioware ... s_0007.jpg
Awesome work Helvene :thumb:
These are really starting to come together. I'm surprised no one thought of this simple tweak before. Its a major improvement over the originals.
I did notice one thing: Shot 3 - looks like there is a gap between the two trees (towards the left of the shot). I'm wondering if it might be worth the extra effort to jink the lower canopy upwards in that spot to lessen the gap. Although you probably don't notice it if the camera is on the PC's shoulder (like I prefer to play).
These are really starting to come together. I'm surprised no one thought of this simple tweak before. Its a major improvement over the originals.
I did notice one thing: Shot 3 - looks like there is a gap between the two trees (towards the left of the shot). I'm wondering if it might be worth the extra effort to jink the lower canopy upwards in that spot to lessen the gap. Although you probably don't notice it if the camera is on the PC's shoulder (like I prefer to play).
Tried that. If I leave no gaps at all, it becomes almost impossible to play with tilefading set to off (which is the way I prefer to play)- the canopy becomes too think, and everything below it is no longer visible.Shot 3 - looks like there is a gap between the two trees (towards the left of the shot). I'm wondering if it might be worth the extra effort to jink the lower canopy upwards in that spot to lessen the gap.
I play that way too. That would be badHelvene wrote:Tried that. If I leave no gaps at all, it becomes almost impossible to play with tilefading set to off (which is the way I prefer to play)- the canopy becomes too think, and everything below it is no longer visible.
I've been working a northern climate rural tileset on and off for some time - stopped when it came time to do something with those awful tree tiles. My plan was to switch them over to conifers. Your take in the tiles has given me a fresh perspective and a reason to work on it once more
Hey, that was in my checklist!pstemarie wrote:I've been working a northern climate rural tileset on and off for some time - stopped when it came time to do something with those awful tree tiles. My plan was to switch them over to conifers. Your take in the tiles has given me a fresh perspective and a reason to work on it once more
Here, as soon as it passes the approval.
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Approved, ready for download and use now.
Edit by Bannor to add this link: Helvene's Wonderful Improvement to Bioware Rural Trees
Edit by Bannor to add this link: Helvene's Wonderful Improvement to Bioware Rural Trees
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- Posts: 291
- Joined: Sun Sep 24, 2006 12:05 pm
- ctp: Yes
- dla: No
- TBotR: No
- nwnihof: Yes