Underwater color shift?
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Underwater color shift?
I have some mud textures... on the shore tiles, the mud is dark and remains dark as it goes underwater. In the water only tiles, the mud suddenly becomes quite a few shades lighter. Any idea why?
- Christopher
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I ran into the same issue with Ixions coast line. I retextured them with the SOU desert sand to get a better sandy beach. The shores worked fine but the water only tiles did exactly what you describe.
At that point... well I got redirected to this Webpage project you are looking at now. I had not tackeled that issue yet. I was working on making the beach tiles coplaner to help out with some really bad seams between tiles. I considered using some blends like the roads or grass edges with an alpha texture.
All I can say it that I can replicate what your talking about. I have a few idea's but I was going to get to that in the coming weeks between bug fixing on CTP tiles.
At that point... well I got redirected to this Webpage project you are looking at now. I had not tackeled that issue yet. I was working on making the beach tiles coplaner to help out with some really bad seams between tiles. I considered using some blends like the roads or grass edges with an alpha texture.
All I can say it that I can replicate what your talking about. I have a few idea's but I was going to get to that in the coming weeks between bug fixing on CTP tiles.
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AHA! Funny story... sort of. I actually noticed this strange little quirk way way way back when I was working on my first tileset, then promptly forgot about it.
When you create a texture, you normally put a tga into the diffuse slot, but the diffuse slot itself has a color. The default is a medium grey (150/150/150, RGB) but while the color you put into there isn't visible, it does appear to control the equivalent of self illumination on the material.
I had resued a bunch of textures from the original exteriors that had the diffuse set to bright white, and those textures seemed to be self illuminated at all times. The new textures with the grey diffuse appear to be lit normally.
If you come across this problem, check the diffuse color!
[edit] the ambient slot also has a color, I'm not sure which one governs the in-game brightness but by default both are normally grey.
When you create a texture, you normally put a tga into the diffuse slot, but the diffuse slot itself has a color. The default is a medium grey (150/150/150, RGB) but while the color you put into there isn't visible, it does appear to control the equivalent of self illumination on the material.
I had resued a bunch of textures from the original exteriors that had the diffuse set to bright white, and those textures seemed to be self illuminated at all times. The new textures with the grey diffuse appear to be lit normally.
If you come across this problem, check the diffuse color!
[edit] the ambient slot also has a color, I'm not sure which one governs the in-game brightness but by default both are normally grey.
- Christopher
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