Placeables.2da 1258 should be 1256.
Cannot find bone spider in appearance.2da.
x4_s2_dispturn fails to compile:
x4_s2_dispturn.nss(152): ERROR: VARIABLE DEFINED WITHOUT TYPE
Pretty cool patch update otherwise
Edit: Spider models now there, apparently a reboot was required.
Reported Issues - Version 1.2
[QUOTE=Daijin;14993]Placeables.2da 1258 should be 1256.
Cannot find bone spider in appearance.2da.
x4_s2_dispturn fails to compile:
x4_s2_dispturn.nss(152): ERROR: VARIABLE DEFINED WITHOUT TYPE
Pretty cool patch update otherwise
Edit: Spider models now there, apparently a reboot was required.[/QUOTE]
Placeables.2da - fixed :thumb:
Spiders - you fixed :thumb:
Script Error - I can't duplicate, it compiles for me. Can you give more more details (e.g the line number in the script and the name of the variable). :rolleyes:
Cannot find bone spider in appearance.2da.
x4_s2_dispturn fails to compile:
x4_s2_dispturn.nss(152): ERROR: VARIABLE DEFINED WITHOUT TYPE
Pretty cool patch update otherwise
Edit: Spider models now there, apparently a reboot was required.[/QUOTE]
Placeables.2da - fixed :thumb:
Spiders - you fixed :thumb:
Script Error - I can't duplicate, it compiles for me. Can you give more more details (e.g the line number in the script and the name of the variable). :rolleyes:
[quote=olcottr;15099]Not really an issue, just curious as to what you did to the animations. There are other models, like in the CEP, who now run around with their arms straight out.
Thanks![/quote]
Hi, olcottr,
could you be a little bit more specific as to what you mean (like which model in what kind of situation). What you describe sounds like a humanoid model missing it's super model. Besides, CEP and NWNE are not compatible.
Thanks![/quote]
Hi, olcottr,
could you be a little bit more specific as to what you mean (like which model in what kind of situation). What you describe sounds like a humanoid model missing it's super model. Besides, CEP and NWNE are not compatible.
Olcottr there where some animations that where changed on certain creatures that will effect how other creatures who use them act. That is one of the reasons it is not CEP compatible. I'm thinking that it was some werecreatures that where effected, CODI menlocks and there where others just can't think of which ones they are now.
There are some easy ways to fix the problems if you want to PM me with a list I'll see what I can do to fix them for you.
There are some easy ways to fix the problems if you want to PM me with a list I'll see what I can do to fix them for you.