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Reported Issues - Version 1.2

Posted: Mon Nov 09, 2009 7:42 am
by Daijin
Placeables.2da 1258 should be 1256.

Cannot find bone spider in appearance.2da.

x4_s2_dispturn fails to compile:
x4_s2_dispturn.nss(152): ERROR: VARIABLE DEFINED WITHOUT TYPE


Pretty cool patch update otherwise :D


Edit: Spider models now there, apparently a reboot was required.

Posted: Tue Nov 10, 2009 12:48 am
by Pstemarie
[QUOTE=Daijin;14993]Placeables.2da 1258 should be 1256.

Cannot find bone spider in appearance.2da.

x4_s2_dispturn fails to compile:
x4_s2_dispturn.nss(152): ERROR: VARIABLE DEFINED WITHOUT TYPE


Pretty cool patch update otherwise :D


Edit: Spider models now there, apparently a reboot was required.[/QUOTE]

Placeables.2da - fixed :thumb:

Spiders - you fixed :thumb:

Script Error - I can't duplicate, it compiles for me. Can you give more more details (e.g the line number in the script and the name of the variable). :rolleyes:

Posted: Tue Nov 10, 2009 1:01 am
by Daijin
Did you fix the bone spider? Or did i just miss it?


Script: Line 152

if (GetHasSpellEffect(SPELLABILITY_X4_TURN_UNDEAD, oTarget))

I think you have a include script thats not included in the 1.2 update, perhaps the include that defines the feat?

Posted: Tue Nov 10, 2009 1:47 am
by Pstemarie
Check around line 687 in x4_i0_const - you should see a line that reads

const int SPELLABILITY_X4_TURN_UNDEAD = 1804;


I gotcha now about the spider - he'll be in the next patch (I missed him this go around).

Posted: Sun Nov 15, 2009 10:12 pm
by Daijin
Not 100% sure this is NwnE's. Robe 033 the overcoat, when someone is a arcane caster and levitates, the body and coat models separate.

Posted: Mon Nov 16, 2009 9:19 am
by boodah
Yeah, there are some robes, that I wasn't able to sync up with the ACP, because they would require some new animations. AFAIK, is PQ working on a fix for this issue.

Curious

Posted: Thu Dec 31, 2009 3:50 pm
by olcottr
Not really an issue, just curious as to what you did to the animations. There are other models, like in the CEP, who now run around with their arms straight out.:confused:

Thanks!

Posted: Thu Dec 31, 2009 6:40 pm
by boodah
[quote=olcottr;15099]Not really an issue, just curious as to what you did to the animations. There are other models, like in the CEP, who now run around with their arms straight out.

Thanks![/quote]

Hi, olcottr,

could you be a little bit more specific as to what you mean (like which model in what kind of situation). What you describe sounds like a humanoid model missing it's super model. Besides, CEP and NWNE are not compatible.

Posted: Fri Jan 01, 2010 12:47 am
by cervantes
Olcottr there where some animations that where changed on certain creatures that will effect how other creatures who use them act. That is one of the reasons it is not CEP compatible. I'm thinking that it was some werecreatures that where effected, CODI menlocks and there where others just can't think of which ones they are now.

There are some easy ways to fix the problems if you want to PM me with a list I'll see what I can do to fix them for you.