Tileset: CTP Gothic Estates
This is for topics relevant to release one only!

Moderators: Winterhawk99, Mermut, Bannor Bloodfist, Black Rider

Post Reply
Guest

Tileset: CTP Gothic Estates

Post by Guest »

Discussion or Bugs relevent to Gothic Estates

9fires
Posts: 20
Joined: Sat Sep 16, 2006 4:42 am
ctp: No
dla: No
TBotR: No
nwnihof: No

Post by 9fires »

I noticed that tile tcge0_i03_04 doesn't appear to exist- thats terrain -> forest clearing
:D

Guest

Post by Guest »

9fires, please report that one in the Bug Thread above. Nice catch!

Sharona Curves
Posts: 96
Joined: Mon Sep 25, 2006 12:53 pm

Post by Sharona Curves »

anyone know what raise/lower works with?

User avatar
Bannor Bloodfist
Posts: 1244
Joined: Fri Oct 09, 2009 11:45 pm
ctp: Yes
dla: Yes
TBotR: Yes
nwnihof: Yes

Post by Bannor Bloodfist »

[quote=Sharona Curves;8223]anyone know what raise/lower works with?[/quote]


It doesn't work at all in this set. We forgot to remove it from the ITP.

Sharona Curves
Posts: 96
Joined: Mon Sep 25, 2006 12:53 pm

Post by Sharona Curves »

sounds good. i submitted it as a bug report so it can be recorded. :)

Guest

Weather Bug

Post by Guest »

Ive tested the hell out of this, but I cant seem to get Weather effects (Rain, Snow) to work on this tile at all.

I tried like 10 diffrent things, its almost at the point where I am just going to Script in the Weather Effect with an Emitter.


Scripting the rain in does work, but setting it to the rain effect did'nt do poo...

void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

SetWeather(GetArea(oPC), WEATHER_RAIN);

}

Tristan Kalaman
Posts: 21
Joined: Wed Oct 19, 2005 4:18 pm

Post by Tristan Kalaman »

I played around with this tileset last night.

Very nice!

/Tristan.

Daijin
Posts: 35
Joined: Thu May 25, 2006 1:00 pm
ctp: No
dla: No
TBotR: No
nwnihof: No
Location: Warr Acres, Oklahoma
Contact:

Post by Daijin »

[quote]Ive tested the hell out of this, but I cant seem to get Weather effects (Rain, Snow) to work on this tile at all.[/quote]


Seems to me the area properties Terrian type is usually the culprit.

Post Reply