Re: Star Wars The Old Republic Review By Winterhawk and Bann
Posted: Sat Dec 03, 2011 7:38 am
Player Abilities And VFX
Player abilities for opposing classes were very similar. Both the Jedi Knight and Empire knight have force leap in their basic abilities. Both the Consular and Sith Inquisitor have a form of force wave. There were enough differences in the opposing classes that both were distinct. When players reach past 10th level and start using their custom trees there will be even more of a distinctive difference in opposing classes. We thought they balanced well against each other and still have enough of a difference that a player will have fun with each class after playing the other.
The VFX for the player abilities is a pleasant surprise in that it's not overdone. From the light sabers, to the purple lightning of the Sith to the effects for gadgets of Trooper and smuggler, everything looked taken straight out of the movies. Often games overdue things with player initiated VFX. In SWTOR it was perfect for the world Bioware created.
Encounter scaling
The last thing we want to mention was Encounter scaling. There is no encounter scaling in the game. It's perfectly understandable why Bioware would want to do this. Just a note that it gives players the ability to farm encounter areas.
Player abilities for opposing classes were very similar. Both the Jedi Knight and Empire knight have force leap in their basic abilities. Both the Consular and Sith Inquisitor have a form of force wave. There were enough differences in the opposing classes that both were distinct. When players reach past 10th level and start using their custom trees there will be even more of a distinctive difference in opposing classes. We thought they balanced well against each other and still have enough of a difference that a player will have fun with each class after playing the other.
The VFX for the player abilities is a pleasant surprise in that it's not overdone. From the light sabers, to the purple lightning of the Sith to the effects for gadgets of Trooper and smuggler, everything looked taken straight out of the movies. Often games overdue things with player initiated VFX. In SWTOR it was perfect for the world Bioware created.
Encounter scaling
The last thing we want to mention was Encounter scaling. There is no encounter scaling in the game. It's perfectly understandable why Bioware would want to do this. Just a note that it gives players the ability to farm encounter areas.