I took a break from NWN for a bit to get caught up on other things. My somewhat lengthy post a couple weeks ago had more to do with some personal matters than NWN, I think. I had a few unfinished projects to deal with in real life. Add to that a little birthday-related anxiety about things I should've done, and a little "practical side" guilt about spending so much time on a video game at my age, mix with lack of sleep... Ha! I regret nothing! Somehow I did find the time time to get my 2das updated, and thanks to Excimer's program, it was a breeze. I also managed to make a couple new skies.
@chaos, those ceiling skybox ideas sound interesting. I'm not sure how well they'd work, though. I'll have to experiment a little. I'm assuming there'd be no walls to them, with just a ceiling fading off in the distance, like the Underdark sky. I think it might be a little tricky to get the perspective right, especially for something with straight lines and "man-made" looking. See bottom pic and descrip for more on that.
As for new skies: The goddess sky, which changes color with the area fog, thanks to Lord Rosenkrantz and his friend Morikahn for that idea:
[IMG]http://www.rpgmodding.com/forums/pictur ... tureid=210[/IMG]
[IMG]http://www.rpgmodding.com/forums/pictur ... tureid=211[/IMG]
I was able to make some decent looking subtle clouds for the background. I accidentally overwrote it with a previous version while trying to adjust the eye spacing (doh!), but I'll redo it. The previous version is looking straight ahead, instead of down. Here's the previous version texture. I'm using a .txi with "Blending Additive" (alpha blending, IIRC?) to make the color change:
[IMG]http://www.rpgmodding.com/forums/pictur ... tureid=214[/IMG]
I've been trying to make some more deity/celestial skies, and playing with different effects. This next one ended up with some interesting clouds to it while I was experimenting with different filters in PS6. I had weird problems with one of the seams on this one, but I think it may actually be related to my vid card and some NWN texture problems I'm having, somehow. I call this one the "Helm" sky:
[IMG]http://www.rpgmodding.com/forums/pictur ... tureid=212[/IMG]
I wanted to show the whole sky of that one, and you can also see how the eye image is stretched, by comparison:
[IMG]http://www.rpgmodding.com/forums/pictur ... tureid=213[/IMG]
Lastly, a reference sky I made while messing around. The top quarter of the texture isn't visible, and the straight lines show how the skybox mdl is really shaped in-game, though I have opened these in NWmax before. The sides bulge out a bit, instead of being flat. I'm fairly sure that's what is stretching some of the images, including the spacing between the goddess eyes. And I tried making the numbers match at that seam just for the heck of it, but of course they didn't line up quite right. I mainly wanted to see how much of the top and bottom were getting cut off in-game. I divided it into 8 bands, and 7 and 8 are cut off, and 1 is barely visible over the fog from that terrain height. Just thought I'd share that as an FYI to anyone else experimenting with skies.
[IMG]http://www.rpgmodding.com/forums/pictur ... tureid=209[/IMG]
Anyway, I'm back to work on these, when I can find the time. Note: And I have to laugh about time and sleep, because I started this post late last night, then went to bed, and I finished it this morning, when I was awake enough to proofread my lousy typing.