A couple mysteries... when I created the placeables for suburbia, most of the blueprint names came out correctly (ie similar to the name of the item) but a lot of them had blueprint names of "blueprint000" "blueprint001" etc.
How does NWN determine what to set the blueprint names as? I'm having conflicts now with getting them imported and exported with d20 and other placeable haks.
Alternately, how to do you change the blueprint name? Under "advanced" the blueprint name is greyed out.
Blueprint naming?
Moderators: Winterhawk99, Mermut, Bannor Bloodfist
-
OldMansBeard
- Posts: 363
- Joined: Sat Dec 17, 2005 7:11 pm
-
Chandigar
- Posts: 153
- Joined: Fri Apr 01, 2005 6:00 pm
- ctp: No
- dla: No
- TBotR: No
- nwnihof: No
- Contact:
Ugh, you know what, I forgot for a while how I got around this then finally remembered...
After you create all your placeables, you can export the erf then use the erf editor from the vault and edit the entries that got generically named to "blueprint001" etc manually. This way you can avoid the irritating 4 second pause every time you try to edit a placeable.
This probably isn't TOO useful for most people, but if you're creating a few hundred placeables purely to export into an erf, going through and duplicating and renaming each one is brain melting.
After you create all your placeables, you can export the erf then use the erf editor from the vault and edit the entries that got generically named to "blueprint001" etc manually. This way you can avoid the irritating 4 second pause every time you try to edit a placeable.
This probably isn't TOO useful for most people, but if you're creating a few hundred placeables purely to export into an erf, going through and duplicating and renaming each one is brain melting.