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Progress post 07 2018: Mina & Grocery

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Moderators :  Winterhawk99, Mermut, Bannor Bloodfist, BlackRider

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BlackRider
Posts:  241
Joined:  Sat Aug 06, 2016 6:32 am
It has been a while. Sorry! I heavily got caught up in RL. Picking up again! :D

So, here are screens of the nearly finished 'Mina' group:
Image
Image

We tried to solve the riddle, why there is a 'Mina' house... We didn't find an answer. Well, it's in the set, so we keep it as 'Mina'.

And here is one of the 'Grocery':
Image

As written in the 'Lost/Found'-section:
viewtopic.php?f=130&t=2737
This group was found as a scene called 'Tika'. It doesn't match the 'Tika' interior, so it's not 'Tika' and we decided to call it 'Grocery', because that lost group had the same size as the 'Tika' group.

In both groups I've added the leaves layer on the roots and the 'new' tree leaves. 'Mina' already got a working chimney smoke and door lamp flame.
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Winterhawk99
Posts:  1253
Joined:  Thu Oct 08, 2009 12:00 am
Location:  Pa.
Looks really cool. can you open the door and go into the home?
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http://www.harvestmoonconsortium.com
Chief cook and bottle washer for Harvest Moon
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BlackRider
Posts:  241
Joined:  Sat Aug 06, 2016 6:32 am
Winterhawk99 wrote:Looks really cool. can you open the door and go into the home?

Sorry for my super slow answer!
Doors work like the standard NWN1-doors = on click, they will open and reveal the area transition. The area transition leads to a different tileset. So no exteriors and interiors in one set (like in e.g. some of the WoRms tilesets).
 

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