[QUOTE=Primogenitor]Excellent! Looks very nice. Any plans to release a version without blueprints though?
Also, any plans (or objections) if these were used as placeables for secret doors?[/QUOTE]
No plans from me. But people are free to do what they like with them
I made the the templates because it is difficult to select the door you want without them. In the pull-down "Generic Appearance" list in the door properties box, many of the doors have the same names because there weren't enough different StrRefs in dialog.tlk. For example, 22 of the 24 curtains are just called "Material". If you really want to, you can make yourself a hakpak with the templates taken out. But is there any advantage?
With a bit of cunning, you can use any door as a placeable without it needing to be defined as such in placeables.2da. Place a door and let it snap into a convenient doorway. Then right click on its entry in the left-hand pane and you get an "Adjust Location" option. You can use that to move it out of the doorway anywhere you like. It needs a bit of trial and error, applying co-ordinates until you get it right because you can't just drag it around like an ordinary placeable but it works. It won't snap back.
So, for example, you can place curtains all round the walls of a room that can be opened (to reveal a blank wall or perhaps not) closed and bashed and maybe sometimes one of them turns out to be concealing a transition ...
The same technique can be used to place the "Area Transition" door in the middle of the floor or concealed behind a corner anywhere. It lights up when you mouse over it, otherwise it's invisible.