Search found 18 matches

by cervantes
Fri Dec 02, 2016 12:07 am
Forum: [Solace] DLA Preservation Project Public
Topic: Solace: DLA Preservation Project Volunteers Needed
Replies: 4
Views: 12092

Re: Solace: DLA Preservation Project Volunteers Needed

I would really like to help with this, but I am not really sure how much time I could dedicate to it.

I am normally very busy but I do get times where not a lot of work can be done which would be the times I might be able to help out here or there.
by cervantes
Sat Feb 05, 2011 5:02 pm
Forum: General CTP Discussion
Topic: Goodbye RPGModding.com
Replies: 7
Views: 16542

Re: Goodbye RPGModding.com

I am willing to give it a shot Bannor.
by cervantes
Fri Jan 21, 2011 12:12 am
Forum: General discussion
Topic: RPGmodding, DLA, and HMC
Replies: 7
Views: 14514

Re: RPGmodding, DLA, and HMC

This is really good news there was a lot of valueable information buried within those two sites good luck and go MDA.
by cervantes
Thu Jul 15, 2010 2:18 am
Forum: Enhanced Tech Support
Topic: Reported Issues - Version 1.3
Replies: 10
Views: 37806

<t>I believe I have this fixed in the new upcoming update but remember to be sure and test it out once I turn the creature hak over to you for testing. Somehow no matter how hard you try something always gets overlooked. I also fixed that pesky floating orc for you as well although eventually all th...
by cervantes
Fri Jan 01, 2010 12:47 am
Forum: Enhanced Tech Support
Topic: Reported Issues - Version 1.2
Replies: 8
Views: 17731

<t>Olcottr there where some animations that where changed on certain creatures that will effect how other creatures who use them act. That is one of the reasons it is not CEP compatible. I'm thinking that it was some werecreatures that where effected, CODI menlocks and there where others just can't ...
by cervantes
Sat Nov 14, 2009 5:49 pm
Forum: GMax, 3DSMax - Q and A Area
Topic: Hills terrein shadow bug
Replies: 17
Views: 30031

<t>Then the offending tile must be and adjacent tile then the only alternative is either turn off shadows completely for the set or just learn to live with the small amount that you have. Some of the adjacent tiles have the larger blades of grass or small plants that are shadow and I find this to a ...
by cervantes
Sat Nov 14, 2009 2:57 pm
Forum: GMax, 3DSMax - Q and A Area
Topic: Hills terrein shadow bug
Replies: 17
Views: 30031

<t>If there are still traces open each tile which may be causing the shadows and search for the word shadow in the offending tile if it is set to 1 change it to 0 this will kill any remaining shadows, I'm not sure why there would be any left after running CM3 but stranger things have happened. The w...
by cervantes
Sun Sep 20, 2009 1:18 am
Forum: Community Projects
Topic: New Sigil Tileset Upgrade
Replies: 3
Views: 10120

Wow, no suggestions of anything yet?
by cervantes
Mon Sep 07, 2009 7:52 am
Forum: Community Projects
Topic: New Sigil Tileset Upgrade
Replies: 3
Views: 10120

New Sigil Tileset Upgrade

<r>People have been showing alot of interest in the Sigil tileset devoloped by the CODI team. So, I have started some work on new additions to the tileset but I only have a few screens that I'm willing to let out at the moment as many things still require much work. <URL url="http://www.rpgmodding.c...
by cervantes
Tue Aug 18, 2009 12:15 pm
Forum: Enhanced Tech Support
Topic: Reported Issues - Version 1.1
Replies: 25
Views: 45169

Why not use a textures for the wings and tail instead of a PLT and why not create the planetar as a standard monster with textures and not use phenom appearance parts with PLT's, it would look much better IMHO but its only my two cents