Search found 8 matches

by Nissa_Red
Sun Oct 11, 2009 10:02 pm
Forum: Community Projects
Topic: Placeables Tileset
Replies: 10
Views: 23409

<r>Has anyone ever tried the following :<br/> <br/> 1/ keep 1 wokmesh per tile, with no visible geometry<br/> 2/ create 1 placeable out of the fusion of all the tiles<br/> 3/ place the placeable in the area at the load of the module ?<br/> <br/> For a 16x16 area, it would have to be a huge (!) place...
by Nissa_Red
Mon Jun 29, 2009 7:25 am
Forum: NWN - General
Topic: top 100 NWN1 Tilesets as of 2010
Replies: 77
Views: 111835

Great thread!

<t>Just wanted to say that this thread is a great idea. If you were looking for some more, why not :<br/> <br/> 1/ add a screenshot of a *simple* area built with each tileset. In the best case, it should be functionnally identical (desert = oasis, rural = inn, city = marketplace, etc.), for matching...
by Nissa_Red
Sun May 20, 2007 8:20 pm
Forum: CTP Tech Information
Topic: CleanModels 3 - tileset debugging software
Replies: 28
Views: 51627

<r>You're correct, and I am absolutely baffled.<br/> <br/> I downloaded your tool about a week ago from the Vault, followed the instructions from your ReadMe and it didn't work. Today, I downloaded the tool from the same link again, extracted it, replaced whatever I had in my directory and now it wo...
by Nissa_Red
Fri May 18, 2007 10:17 am
Forum: CTP Tech Information
Topic: CleanModels 3 - tileset debugging software
Replies: 28
Views: 51627

<r>I am getting the same kind of error message than Tiberius when I try the CleanModels tool on a single tile extracted (in ASCII format with NWNexplorer) from the Bioware "Microset" tileset :<br/> <br/> [quote]<B><s>[b]</s>---> LOG file<e>[/b]</e></B><br/> <br/> CleanModels 3.0 Beta 1.0 Fri May 18 ...
by Nissa_Red
Fri Oct 20, 2006 8:36 am
Forum: Community Projects
Topic: Tilesets?
Replies: 17
Views: 32427

<t>I concur with Mecheon, and I'd like to extend the request to multi-level cliffs/caves.<br/> <br/> Even if the recent DLA "TNO" tilesets broadened our options to create cliffs (above water), I'd really like to see more of such cliffs that are raised by more than just one level above ground, that w...
by Nissa_Red
Fri Oct 06, 2006 4:07 pm
Forum: Release One Discussion
Topic: Tileset: CTP Gothic Interiors
Replies: 12
Views: 25631

<r>[QUOTE=Chandigar;8285]Hi there<br/> <br/> 1. The greenhouse walkway is a crosser, it should create a raised walkway in the center of the greenhouse. You need to place the greenhouse stair group to access it. Oh and yea, its very resource intensive. Thats probably the last time I try to use transp...
by Nissa_Red
Fri Oct 06, 2006 2:33 pm
Forum: Release One Discussion
Topic: Tileset: CTP Cave Ruins
Replies: 18
Views: 33731

<r>If this sweet-looking (barring the above bug) and extremely useful tileset (especially since Christopher included YumiChan's hall) gets updated, may I please request to have some "stream" tiles included to it, maybe even the pyramid like Tukaram did in her/his compilation :<br/> <br/> <URL url="h...
by Nissa_Red
Fri Oct 06, 2006 2:25 pm
Forum: Release One Discussion
Topic: Tileset: CTP Gothic Interiors
Replies: 12
Views: 25631

<r>Hi, CTP team <E>:)</E><br/> <br/> I guess I am late on reporting the "bug" regarding the absence of loadscreens for the "Gothic interiors" tileset, too. I checked in yesterday, since I couldn't place the "forest clearing" terrain in the "Gothic estates" tileset, but it was already mentioned.<br/>...