Search found 7 matches
- Sun Aug 03, 2008 9:08 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Upside down texture?
- Replies: 12
- Views: 58193
Well, I'm starting to make some progress with this. Still struggling with Gmax, but if I can figure out my texture seam problem, I think I can get there. screenshot I'm using a small cylinder that encompasses the area and then using a skybox style texture on it. Even when the landscape doesn't jump ...
- Tue Jul 29, 2008 12:35 am
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Upside down texture?
- Replies: 12
- Views: 58193
These may or may not apply to you, but having moved from doing regular 3d renderings to NWN myself, there are a couple things you need to look out for... If you MIRROR or UNIFORM SCALE anything, always apply a reset xform modifier to your mesh then collapse it. If you Mirror, the normals will be fl...
- Sun Jul 27, 2008 10:31 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Upside down texture?
- Replies: 12
- Views: 58193
<r>Thanks for the link.<br/> <br/> I'm using Gimp. When you save as a TGA, it defaults to saving a compressed image with a lower left origin. I unchecked both those options originally, and got a good texture in Gmax, but upside down in NWN. Leaving the lower left origin checked seems to work for bot...
- Sun Jul 27, 2008 9:56 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Upside down texture?
- Replies: 12
- Views: 58193
Thanks, Lord. Neither of those turned out to be the issue and truthfully, I still have no clue what it is. I just resaved the TGA with the origin in the lower left and I can at least see it with the correct orientation. Finally Of course, having resolved that, I immediately ran into a scale issue wh...
- Sun Jul 27, 2008 5:35 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: Upside down texture?
- Replies: 12
- Views: 58193
Upside down texture?
Driving me crazy I've been experimenting with making some landscape planes for the area edges in my module, and the textures keep showing upside down. They look right in Gmax when I add them to the model, but not in the game. I'm guessing it is something really simple that I've overlooked, but I ca...
- Mon Nov 27, 2006 8:10 pm
- Forum: General CTP Discussion
- Topic: To the CTP Team
- Replies: 43
- Views: 156315
<t>Fighting the elves was funny. I think it took me about 50 respawns to clear the area. I'll check out your prefab, the dwarven tileset is one of my favorites.<br/> <br/> I'm building a wilderness campaign for rangers, so all of the sets will come in handy. There's only so much I could do with the ...
- Thu Nov 23, 2006 11:15 am
- Forum: General CTP Discussion
- Topic: To the CTP Team
- Replies: 43
- Views: 156315
Thanks folks!
<r>Just downloaded the hak and ran through the demo mod. I will definitely be using these sets in my upcoming module. Much thanks to all of you for the outstanding work.<br/> <br/> I have to ask. Were the hostile elves in the elven outpost somebody's idea of a joke? Because my level 1 ranger with no...