Search found 35 matches

by s030363l
Tue Aug 12, 2008 9:37 pm
Forum: Tileset(s) and CC Integration
Topic: How to swap water textures between tilesets?
Replies: 13
Views: 27565

Congratulations Chandigar may your new life be a very prosperous one. Keep in touch. :thumb:
by s030363l
Mon Jul 21, 2008 3:59 am
Forum: Tileset(s) and CC Integration
Topic: Causes of a white mini-map and how to fix
Replies: 2
Views: 9025

<t>The mini-map refered in the set file doesn't exist or is not named per the actual min-map. It could also be that the tile or the textures were not in the right directory when the minimap was run. My suggestion is rerun the mini-map or correct one of the possible problems mentioned in the first st...
by s030363l
Tue Jul 08, 2008 8:22 pm
Forum: GMax, 3DSMax - Q and A Area
Topic: OmenEmiters models - saving problem when using NWMax
Replies: 5
Views: 13515

<t>PC_Maniac this something I picked up from the bioware forums which was posted ragnarok_mr4 maybe this will help some.<br/> <br/> The "reset controllers" tool may or may not work for you, depending on what the source controllers for your animation are. <br/> <br/> NWN1 relies on linear animation k...
by s030363l
Wed Apr 16, 2008 4:58 pm
Forum: General CTP Discussion
Topic: Special thanks to/for OMB.
Replies: 12
Views: 28884

Excellent news OMB, CTP is lucky to have you and I'm sure Bannor will be tickled pink literally by your triumphant return. Best of Luck top you!!!!:thumb:
by s030363l
Wed Apr 09, 2008 4:47 pm
Forum: NWN - General
Topic: What is your vision of a PW? or Module?
Replies: 20
Views: 40713

<t>I have also thought about a PW but never seem to have the time nor the resources to accomplish such. I have since wanted to create a module based campaign going back to the original roots of PnP campaigns. Although it may never come to fruition it would be based on Gary Gygax’s original “Worl...
by s030363l
Fri Apr 04, 2008 3:18 am
Forum: General CTP Discussion
Topic: Special thanks to/for OMB.
Replies: 12
Views: 28884

<t>OMB, your contributions and friendship cannot be measured by any scale except the rictor because you just rock. It was great working with you even for the short time that I did, I will never forget it as Bannor and yourself actually welcomed me to the custom content community and I haven't left s...
by s030363l
Tue Apr 17, 2007 6:06 pm
Forum: Community Projects
Topic: Barbaric North Tileset
Replies: 59
Views: 99360

Once again thanks Bannor hopefully we can get this to work.
by s030363l
Tue Apr 17, 2007 12:56 am
Forum: Community Projects
Topic: Barbaric North Tileset
Replies: 59
Views: 99360

[QUOTE=Bannor Bloodfist;39738]Yes. ANY tga referenced by any tile must be located in same directory as the mdl for TSC to get it to display and snapshot correctly.[/QUOTE]

Thanks Bannor we'll try that. ^_^

Do you have any idea if the mountain up tiles may be a problem?
by s030363l
Tue Apr 17, 2007 12:41 am
Forum: Community Projects
Topic: Barbaric North Tileset
Replies: 59
Views: 99360

<r>[QUOTE=Bannor Bloodfist;39727]Every time I had problems with TSC, it was due to not having all the .tga files in the same directory as the .mdl/.woks. Try copying those files into the same directory and it should process them. (Hopefully <E>:)</E> )[/QUOTE]<br/> <br/> Bannor does this include all...
by s030363l
Mon Apr 16, 2007 12:46 am
Forum: Community Projects
Topic: Barbaric North Tileset
Replies: 59
Views: 99360

<r>[QUOTE=Mask;39691]*Bump*<br/> <br/> Hey.. whats going on with this?<br/> <br/> Inquiring kleptoman..err...minds.. want to know.[/QUOTE]<br/> <br/> <br/> Still doing repairs but we are getting close. <br/> <br/> I was thinking of posting a new second beta to the vault for people to play with as th...