Search found 35 matches
- Tue Aug 12, 2008 9:37 pm
- Forum: Tileset(s) and CC Integration
- Topic: How to swap water textures between tilesets?
- Replies: 13
- Views: 27565
- Mon Jul 21, 2008 3:59 am
- Forum: Tileset(s) and CC Integration
- Topic: Causes of a white mini-map and how to fix
- Replies: 2
- Views: 9025
<t>The mini-map refered in the set file doesn't exist or is not named per the actual min-map. It could also be that the tile or the textures were not in the right directory when the minimap was run. My suggestion is rerun the mini-map or correct one of the possible problems mentioned in the first st...
- Tue Jul 08, 2008 8:22 pm
- Forum: GMax, 3DSMax - Q and A Area
- Topic: OmenEmiters models - saving problem when using NWMax
- Replies: 5
- Views: 13515
<t>PC_Maniac this something I picked up from the bioware forums which was posted ragnarok_mr4 maybe this will help some.<br/> <br/> The "reset controllers" tool may or may not work for you, depending on what the source controllers for your animation are. <br/> <br/> NWN1 relies on linear animation k...
- Wed Apr 16, 2008 4:58 pm
- Forum: General CTP Discussion
- Topic: Special thanks to/for OMB.
- Replies: 12
- Views: 28884
- Wed Apr 09, 2008 4:47 pm
- Forum: NWN - General
- Topic: What is your vision of a PW? or Module?
- Replies: 20
- Views: 40713
<t>I have also thought about a PW but never seem to have the time nor the resources to accomplish such. I have since wanted to create a module based campaign going back to the original roots of PnP campaigns. Although it may never come to fruition it would be based on Gary Gygax’s original “Worl...
- Fri Apr 04, 2008 3:18 am
- Forum: General CTP Discussion
- Topic: Special thanks to/for OMB.
- Replies: 12
- Views: 28884
<t>OMB, your contributions and friendship cannot be measured by any scale except the rictor because you just rock. It was great working with you even for the short time that I did, I will never forget it as Bannor and yourself actually welcomed me to the custom content community and I haven't left s...
- Tue Apr 17, 2007 6:06 pm
- Forum: Community Projects
- Topic: Barbaric North Tileset
- Replies: 59
- Views: 99360
- Tue Apr 17, 2007 12:56 am
- Forum: Community Projects
- Topic: Barbaric North Tileset
- Replies: 59
- Views: 99360
- Tue Apr 17, 2007 12:41 am
- Forum: Community Projects
- Topic: Barbaric North Tileset
- Replies: 59
- Views: 99360
<r>[QUOTE=Bannor Bloodfist;39727]Every time I had problems with TSC, it was due to not having all the .tga files in the same directory as the .mdl/.woks. Try copying those files into the same directory and it should process them. (Hopefully <E>:)</E> )[/QUOTE]<br/> <br/> Bannor does this include all...
- Mon Apr 16, 2007 12:46 am
- Forum: Community Projects
- Topic: Barbaric North Tileset
- Replies: 59
- Views: 99360
<r>[QUOTE=Mask;39691]*Bump*<br/> <br/> Hey.. whats going on with this?<br/> <br/> Inquiring kleptoman..err...minds.. want to know.[/QUOTE]<br/> <br/> <br/> Still doing repairs but we are getting close. <br/> <br/> I was thinking of posting a new second beta to the vault for people to play with as th...