Adding zest to your persistent world using DMFI languages
Posted: Fri Jan 11, 2019 8:27 pm
Adding languages to a world can be great fun and add so much to a persistent world. It also encourages parties because its hard to know all of them even if you are a mage with a lot of lore. I have put in several quests to many persistent worlds that are language specific to both encourage parties and add flavor to the module itself.
There are several ways to put them into the mod from a normal dialogue with a teacher to UserDefinedevents. My lead scripter Mermut choose to do everything in conversation with a teacher placed near the entrance area of the module. Mermut is a wonderful scripter/rper. She's one of a handful of the best scripters I ever worked with so I will be using her language scripts for this tutorial.
So you want to add languages: This will be about the easiest way to do it: the first thing you need to do is add a language teacher to the mod preferably in a library or other place you would find such a personage. Usually its an old guy with spectacles and wearing wizard robes.
Next you make your conversation text. I will be using the harvest moon conversation text from the mod. Not all of it just some so you get the gist of it.
PC: You've travelled a lot. Do you think I might be able to learn a language?
Npc: You look like you can learn a language or two. (set your conditional (text appears when))
No you need to study more
If pcs gets you look like you can learn
PC: Yes, I would like to learn.
This takes too much effort.
If PC says yes they would like to learn
Npc: Choose a language to learn
PC gets their choices:
Elven Text appears script, Actions taken script.
Halfling
Draconic
etc
more ( opens up a new dialoge box for more languages
Npc if player chooses more option:
Player gets more choices
Animal
Thieves Cant
Celestrial
etc.
In the next post I'll show you the scripts used for the conversation file.
There are several ways to put them into the mod from a normal dialogue with a teacher to UserDefinedevents. My lead scripter Mermut choose to do everything in conversation with a teacher placed near the entrance area of the module. Mermut is a wonderful scripter/rper. She's one of a handful of the best scripters I ever worked with so I will be using her language scripts for this tutorial.
So you want to add languages: This will be about the easiest way to do it: the first thing you need to do is add a language teacher to the mod preferably in a library or other place you would find such a personage. Usually its an old guy with spectacles and wearing wizard robes.
Next you make your conversation text. I will be using the harvest moon conversation text from the mod. Not all of it just some so you get the gist of it.
PC: You've travelled a lot. Do you think I might be able to learn a language?
Npc: You look like you can learn a language or two. (set your conditional (text appears when))
No you need to study more
If pcs gets you look like you can learn
PC: Yes, I would like to learn.
This takes too much effort.
If PC says yes they would like to learn
Npc: Choose a language to learn
PC gets their choices:
Elven Text appears script, Actions taken script.
Halfling
Draconic
etc
more ( opens up a new dialoge box for more languages
Npc if player chooses more option:
Player gets more choices
Animal
Thieves Cant
Celestrial
etc.
In the next post I'll show you the scripts used for the conversation file.