Lightfoot8 wrote:Sorry I was not clear on that. It was all really only one question and you have already answered it.
By using the group name, I mean the:
[group*]
name = Tilename
tile0 = ##
....
Where the name for each tile in the Group/Feature catagory would be name from its [group*] and the resref would be the ResRef from the [TILE*] where * is the number for ## above from tile0. Where groups have more then one tile assoiated with them and features have only one tile in the [group*]
Of cource would need to remove some of the underscores from the Names.
Then NO. Tilenames won't be changed to allow that sort of thing to happen. Tilenames follow a standard naming convention that allows for the tileset name to be referenced, the absolute mdl name is covered by the tile letter reference and it's variations.
IE:
tctl0, tctl1, tctl2, tctl3, tctl4, tctl5 and tctl6 are all used as prefixes in this set. The actual set name is tctl0 which is referenced as the tileset name in the .set file as CTP_Tropical.
the rest of the tilename references what that tile is.
so, tctl0_a01_01 is mdl a01 variation 01. _a02_02 is mdl a02 variation 02. Etc. They do have references to what those mdls are, ie, the a01 etc, a02 etc, are mdls that reference the specific terrain, a01 typically being flat, with same terrain all the way around it, a02 still being flat, but with variations somewhere along one of the 4 sides as to the other terrain types around it.
This is even more critical in crossers, where h01 is a corner, h02 is a full width straight, h03 is 3 corners, and h04 is 4 corners etc. Once you get above h05, things are not so closely monitored, but it would still not make much sense to a builder to see a tilename with the real tilename instead of a renamed group entry.
Anyway, you don't need strref's for renaming the group entries at all. You can just type in a new name to be displayed in the palette in the toolset. You can replace the STRREF with NAME as a CExoString, with whatever name you wish. The actual RESREF points to the name of the crosser, terrain or tile that the entry points to.
For example, we have a group called Airship docked 3x1 which is the NAME field in the itp, and the RESREF points to the first tile in the group as tctl0_airsh3_3 as the CRresref entry. So, underscores work fine, you are only limited by total name of the tile which can not be longer than 14 characters.
As to tile renaming, what I was originally referring to, is how someone gave many of the tiles in the original CTP_Tropical set names like tctl0_a32_23 etc... those high numbers don't match what the actual tile is, and those are the tiles that I am renaming.