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Is it possible ?

Posted: Sat Dec 30, 2006 10:56 pm
by Darkvalley
Hello everyone, and first of all excuse my bad english, its not my native language. Try to point out my question : I'm building on my own mod (just for my friend & me) for about 2-3 months. Starting this , don't have in mind that your wonderful project come to release , neither know anything about it :huh:

Use the Cave Ruins Tile set modified by Neverroofers . I made a few areas with this and figured out a few faults in toolset. Is there a chance to work on with your clean and smooth version of this tileset AND keep my own areas alive, or did i have to built all right from the start again ?:(

Thanks for your Attention


greetings
Darky

Posted: Sat Dec 30, 2006 11:08 pm
by Bannor Bloodfist
Unfortunately, you will have to start all over.

Our tiles are named differently for one thing, AND we added things to the set as well.

Posted: Sun Dec 31, 2006 3:19 am
by Darkvalley
Thank you very much Bannor for the quick Info. I've made a second thought about this, and have another question. Is it possible to have both tilesets in my haklist? Then i could turn on with your new and propper set and left the "old " one on a dead-end track only supporting my "firstmade" Areas?

Anyway :) I wish you all a fine new Year !!

greetings

Darky

Posted: Sun Dec 31, 2006 3:59 am
by DM_Mask
Yes, but you need to make a new .hak to merge them without incident.

Posted: Sun Dec 31, 2006 4:39 am
by Bannor Bloodfist
Darkvalley, you can do it as Mask suggests OR, just place the ctp_haks above the older haks. They won't interferre with each other that way either.

Posted: Sun Dec 31, 2006 6:39 am
by DM_Mask
Ahhh, I thought it was required. Even better, Just make sure CTP* is on top.

Posted: Sun Dec 31, 2006 1:22 pm
by Darkvalley
YEAH thanks a lot :) thats sounds great .Thanks for the really quick support here and hold up your great work , love it and can't wait the next release ^_^ ^_^


Happy new Year!!

Darky