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Natural looking caves and mines
Posted: Sun Mar 12, 2006 6:50 am
by Helvene
A non-replacing reskin of Cave Ruins.
I tried to fix most of the tile issues that may cause problems, but I cannot promise that no tile has them for now. At last, I was only makiing a reskin.
Hope you'll like it.
http://nwvault.ign.com/View.php?view=Ha ... il&id=6604
Posted: Sun Mar 12, 2006 7:52 am
by Grov
Looks very nice indeed!
Posted: Sun Mar 12, 2006 2:57 pm
by QSW
Very nice indeed, a big improvement of Never Roofers fine work. Thanks for sharing and give us some more won't you?

Wow....
Posted: Sun Mar 12, 2006 10:17 pm
by raven280
Wow Helvene,
Excellent job on the roofs...a vast improvement over the standard tileset that certainly could add alot to the underground atmosphere. Neverroofers, lol, thats a good one Dragon

. Maybe you should talk to Bannor about having this fine piece of work added to the CTP release, whereas alot of people and especially PW's shy away from overrides. Congrats on a job well done and thanks for sharing it with the team and community.
Raven280
Posted: Sun Mar 12, 2006 11:25 pm
by Guest
Helvene that is some crazy good paint job!
I just have one question,
I hav'nt added much tile work to my mods lattly because im still waiting out the CTP tiles, but if you have a roof like that, will it get in the way of the camra if you have second floor tiles showing, or is it only paint on one side like the CEP roof placables?
Posted: Sun Mar 12, 2006 11:34 pm
by QSW
[QUOTE=RAVEN280]Wow Helvene,
Excellent job on the roofs...a vast improvement over the standard tileset that certainly could add alot to the underground atmosphere. Neverroofers, lol, thats a good one Dragon

. Maybe you should talk to Bannor about having this fine piece of work added to the CTP release, whereas alot of people and especially PW's shy away from overrides. Congrats on a job well done and thanks for sharing it with the team and community.
Raven280[/QUOTE]
Uhm..I am under the impression that Never Roofers work was a non-replacing set also. And ya know me, I'm not all up on the jargon here...but was this reskin not created from Never Roofers original Cave Ruins set? It looks the same set to me, cept of course this reskin is much nicer. Is a reskin simply not exactly that, reskinning/colouring an already existing tileset?
Well whether I got it all wrong or not, i loaded up this lovely set and I liked it , so I guess not understanding the jargon really does not matter

Congratulations!
Posted: Mon Mar 13, 2006 4:05 pm
by Guest
A work of art, my friend!
Realy amazing job, i was wayting for someone to make this set, and finaly yow made it, thanks.
Cheers!:D
Posted: Mon Mar 13, 2006 6:48 pm
by Helvene
[QUOTE]I am under the impression that Never Roofers work was a non-replacing set also.[/QUOTE]
They have three sets, actually. One is a stand-alone version, another one is overwriting for standart Caverns and Mines. What is the third one, I never knew.
[QUOTE]Was this reskin not created from Never Roofers original Cave Ruins set?[/QUOTE]
You're absolutely right, this is not more than a reskin for Cavу Ruins. Though I had to retexture every roof for each tile manually: I don't know the reason why, but Never Roofers used tdm01_floor01 for their roofs, so, after applying my textures, I found that the border between the walls and the roof was definitely visible.
[QUOTE]if you have a roof like that, will it get in the way of the camra if you have second floor tiles showing, or is it only paint on one side like the CEP roof placables?[/QUOTE]
The second, I guess.
Posted: Tue Mar 14, 2006 5:16 pm
by Guest
One thing is certain, the issues betwen the old cave ruins and the zeon/citi/rural/forest no cooble is no more.
The tileset works perfect whith rtc (rdx work), and i´m hapy.
Y know hellfire and ctp is making a big work on this set, but i just can´t wayt to use it.
Thanks.

Posted: Wed Mar 15, 2006 8:41 am
by Grov
[QUOTE=Helvene] What is the third one, I never knew.
[/QUOTE]
A version for the override directory maybe. Common back in the days...
