I don't think so - it's (almost certainly) a floating point value of 1.0 (for the 3f800000 case) or less. In the OpenGL API, colors range between 0.0 and 1.0, so it may have something to do with the color values. I haven't had a chance to dig into it yet - I'm in the middle of reorganizing some shaders in my renderer, but I hope to look at it this weekend.Michael DarkAngel wrote:Any chance this could be some form of the DDS flags?
What is the DDS format used by NWN1?
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