WIP: Aztec Exterior Redux
Moderators: Winterhawk99, Mermut, Bannor Bloodfist
-
- Posts: 153
- Joined: Fri Apr 01, 2005 6:00 pm
- ctp: No
- dla: No
- TBotR: No
- nwnihof: No
- Contact:
WIP: Aztec Exterior Redux
Heres a couple screenies of the basic terrains... jungle, water, grass and pavers.
- Christopher
- Posts: 267
- Joined: Wed Jan 05, 2011 10:21 pm
- ctp: No
- dla: No
- TBotR: No
- nwnihof: No
-
- Posts: 153
- Joined: Fri Apr 01, 2005 6:00 pm
- ctp: No
- dla: No
- TBotR: No
- nwnihof: No
- Contact:
Yea, theres actually 5 versions of the tree but I can see now that the similar vine clustering makes them all look the same. Guess I'll have to tweak that somewhat. I think I need to turn all the shadows off inside there too.Christopher wrote:That is really cool! I love the vines hanging from the trees. Most definately gives a jungel feel. You will likely want several versions so the same tree is not redundent. Thanks for shareing the vista!
If you are building a thick overgrown jungle and have several small bushes or what might be small trees, is it possible to allow the walkmesh to cover the entire tile even through those bushes and small trees?
I know when I walk through the forest I sometimes bend small trees out of my way and usually don't give bushes a second thought as I walk through them.
Does it or could it work the same in the tileset? Some may complain that they just walked through a tree, but that's where a placeable sound of rustling bushes or breaking twigs would make it seem more real. Just an idea, as I can barely draw stick figures so tileset design work is way out of my league.
I know when I walk through the forest I sometimes bend small trees out of my way and usually don't give bushes a second thought as I walk through them.
Does it or could it work the same in the tileset? Some may complain that they just walked through a tree, but that's where a placeable sound of rustling bushes or breaking twigs would make it seem more real. Just an idea, as I can barely draw stick figures so tileset design work is way out of my league.
-
- Posts: 153
- Joined: Fri Apr 01, 2005 6:00 pm
- ctp: No
- dla: No
- TBotR: No
- nwnihof: No
- Contact:
Heh heh yea, I think I'm hitting about 850-900 polys per jungle tile right now. Viewing it on my old machine (1.8g, 512r) it bogs down a little bit but I think turning shadows off inside the jungle will alleviate some of the load. If it still doesn't help I'll model the interior trees with less detail, change some of the interior vines etc to 2d maps.
Right now the jungle is going to mirror the Gothic Estates forest in that it'll be essentially solid with a path crosser to allow people some sort of penetrability without letting people run willynilly all over the place.
Yes, you can have the walkmesh anywhere... you can let people walk through/over anything if you want.
Nice to see ya here, Boromir And thanks!
Right now the jungle is going to mirror the Gothic Estates forest in that it'll be essentially solid with a path crosser to allow people some sort of penetrability without letting people run willynilly all over the place.
Yes, you can have the walkmesh anywhere... you can let people walk through/over anything if you want.
Nice to see ya here, Boromir And thanks!