Loadscreens 101
Posted: Tue Oct 10, 2006 6:20 pm
the loadscreens.2da, as provided by Bioware, up to and including 1.68 patch level has a max cap of 255 loadscreens that can be displayed in the 'random' or 'full' listing.
You CAN have more than that total limit, but the max that can be displayed is 255. Period. The game will also not use any image above the 255 max cap number for a 'Random' loadscreen.
What this means, is that you could, theoretically, have up to 255 loadscreens for EACH tileset, but you could not display those as choices by using the 'random' option. You could only choose and use those by specifying the 'tileset' specific images and manually choosing one.
The actual line number max for the 2da is something on the order of 64k lines. But the game can only actually use those lines in bunches of 255 at a time. In Random mode, it stops reading at line 255, so anything past that line never gets used as a random choice, and can only be displayed or picked, when using Tileset Specific choices while building the area.
Bioware is hoping to fix this issue with 1.69 patch, but is NOT making any promises that this will, in fact, be fixed.
So, what happens when you use a line beyond the 255 limit? The game CAN display it for a specific area, and you can choose that line number while picking the loadscreen for that area, but ONLY if you use the option for 'Tileset Specific'.
Bioware has warned that lines above that number, may actually wrap around on you as well. Meaning line 256 or line 378 may end up being line 1 when it goes to do a random scan. They just have NO coding in place to currently handle line numbers above 255 and warn that the behaviour in game is totally unpredictable.
What happens if you overwrite a line used by a default Bioware tileset?
That loadscreen would show up in any area that had defined that line number for it's loadscreen. Most times this would not be an issue, BUT, in a large mod, with specific loadscreens chosen for a specific area, if you choose to overwrite the default Bioware lines, you run the risk of breaking the feel the builder originally chose.
Basically this means that you can add up to 64,000 loadscreens to a mod if you so choose. You can only get to those in groups of 255 at a time, and those groups MUST be tied to a specific tileset to work.
You CAN have more than that total limit, but the max that can be displayed is 255. Period. The game will also not use any image above the 255 max cap number for a 'Random' loadscreen.
What this means, is that you could, theoretically, have up to 255 loadscreens for EACH tileset, but you could not display those as choices by using the 'random' option. You could only choose and use those by specifying the 'tileset' specific images and manually choosing one.
The actual line number max for the 2da is something on the order of 64k lines. But the game can only actually use those lines in bunches of 255 at a time. In Random mode, it stops reading at line 255, so anything past that line never gets used as a random choice, and can only be displayed or picked, when using Tileset Specific choices while building the area.
Bioware is hoping to fix this issue with 1.69 patch, but is NOT making any promises that this will, in fact, be fixed.
So, what happens when you use a line beyond the 255 limit? The game CAN display it for a specific area, and you can choose that line number while picking the loadscreen for that area, but ONLY if you use the option for 'Tileset Specific'.
Bioware has warned that lines above that number, may actually wrap around on you as well. Meaning line 256 or line 378 may end up being line 1 when it goes to do a random scan. They just have NO coding in place to currently handle line numbers above 255 and warn that the behaviour in game is totally unpredictable.
What happens if you overwrite a line used by a default Bioware tileset?
That loadscreen would show up in any area that had defined that line number for it's loadscreen. Most times this would not be an issue, BUT, in a large mod, with specific loadscreens chosen for a specific area, if you choose to overwrite the default Bioware lines, you run the risk of breaking the feel the builder originally chose.
Basically this means that you can add up to 64,000 loadscreens to a mod if you so choose. You can only get to those in groups of 255 at a time, and those groups MUST be tied to a specific tileset to work.