To Shadow or not to Shadow...
Moderators: Winterhawk99, Mermut, Bannor Bloodfist
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Sadly I've become quite accustomed to working from gmax files rather than directly from mdl files like you do...Six wrote:Just, yanno, for future reference... Try using a batch replacer to change "shadow 1" to "shadow 0"?
In light of the time this would have saved me, perhaps it's time to re-think my strategy...
- Bannor Bloodfist
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Well, working from the Gmax files saves you import/export errors, or at least cuts way back on them. CM3 will allow you to auto-turn off EVERY shadow on the exported files, but you would have to re-run it each time if you are working from the source GMax files.maxam.maxam wrote:Sadly I've become quite accustomed to working from gmax files rather than directly from mdl files like you do...
In light of the time this would have saved me, perhaps it's time to re-think my strategy...
It's sort of a toss up. Shadows DO add flavor to areas, more reality etc. However, if they are broken, they are not so easily corrected.
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Yeah... there's quite a list of things like this I have to run/run through with my Classic Dungeon before its good to go - something I was hoping to avoid in the new set...Bannor Bloodfist wrote:CM3 will allow you to auto-turn off EVERY shadow on the exported files, but you would have to re-run it each time if you are working from the source GMax files.
The shadows I had (and have now removed) were all working fine, some only by the grace of OMB and CM3, but I'm adding cavern terrain, which is really asking for shadow headaches and to not have shadows in one part of the set, but have them in the other, is, well meh...It's sort of a toss up. Shadows DO add flavor to areas, more reality etc. However, if they are broken, they are not so easily corrected.
- Borden Ha'elven
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Re:
I got by the door shadow problem by putting a black plane into the doorway and setting it to un-rendered & with shadow. only 2 polys.The engine doesn't like doorways to cast shadows. It CAN do it, but it appears that you have to double face the object to get the proper shadows to work and that doubles your poly count.
- Bannor Bloodfist
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Re: Re:
Borden Ha'elven wrote:I got by the door shadow problem by putting a black plane into the doorway and setting it to un-rendered & with shadow. only 2 polys.The engine doesn't like doorways to cast shadows. It CAN do it, but it appears that you have to double face the object to get the proper shadows to work and that doubles your poly count.
The issue with this is that it is not a true door shadow. Your shadow box approach will always cast a shadow, even when door is open, while a proper door shadow will follow the position of the door.
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