There's the culprit - your placeables are casting shadows onto the hill plane which ranges from 0 to whatever height the hill climbs to. Placeables (and creatures) cast a flat shadow at elevation 0 or elevation 1.Armor Darks wrote:Thanx
...but at big locations with lots of placeable still appears lot of shadow traces.
Elevation height is defined in the tileset's .set file. For example the City Exterior tileset has an elevation height of 4 (or 400 mm). The ground plane is at elevation 0 (or 0 mm).
Using these figures for City Exterior as an example, if you paint a placeable on a hill at a height between 0 - 400 mm, the shadow will be painted at the 0mm height (the base ground plane). If the placeable is painted above 400 mm, then its shadow will be painted at the 400mm height (the elevated ground plane as defined in the .set file).
Because shadows are painted along a horizontal, two-dimensional plane they produce artifacts on hill surfaces. This is due to a portion of the shadow being underneath the visible surface of the hill.
The only way to completely remove shadows is to turn them off in the game settings.