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Posted: Mon Aug 28, 2006 4:02 pm
by CWebb
[QUOTE=Mask;7283]Bear in mind, last time I checked music couldn't go inside .hak files. So its all about what the client machine has. I.E. In the past I've used music in an optional .2da file when making area's. Those without teh .2da hear nothing. I assum eif they have .2da but don't have .bmu it'll also be no noise.[/QUOTE]

Right - I wasn't quite clear in that. The .hak file contains ambientmusic.2da - the music files have to go in the /music directory off of the NWN install.
The only way to have music in a hak is if it's an ambient sound - which is something else entirely.

-CWebb

Community Music Pack released to the Vault

Posted: Tue Aug 29, 2006 9:15 pm
by CWebb
http://nwvault.ign.com/View.php?view=So ... ail&id=554

I downloaded the credits and readme - most of the tracks are from other games (Betrayal at Krondor, Lionheart, Icewind Dale 2, Baldur's Gate, Icewind Dale, etc, etc).

Posted: Tue Aug 29, 2006 9:24 pm
by DM_Mask
Tib's is a great guy and all, but I honestly wonder how many people are going to just shove those in the .hak directory and then *CENSORED* that it doesn't work..

Might be better to package up a self installer.. which.. erm.. yeah.

NeverwinterNights\NWN\utils\nwcontbuild

Posted: Tue Aug 29, 2006 10:38 pm
by Guest
Well, that was quick.

I'm assuming that what was being discussed here and what was just released on NWVault are not the same thing? :eek:

Posted: Wed Aug 30, 2006 12:39 am
by raven280
I dont know who Tiberius_Morguhn is, or anything about what was posted on the vault today... here is the link...

http://nwvault.ign.com/View.php?view=So ... ail&id=554

...and no, it is not what we were talking about, but it is the name we had come up with and the type of pack we were working on. Does anyone else know anything about this? One thing I can tell by the credits read me in this pack, is that Tiberius used alot of copy write material from published video games and gaming companies.

He may have used our name, and beat us to the punch, but he also did something that I would venture to say is highly illegal, although he does explain his use of professional material in his disclaimer.... It does appear that he did a fair amount of work on this pack, but there is no name of any team members that worked on this with him....just that he discused it with maximus. Any thoughts on this guys? Should we recruit him, join him, or keep pressing on our own CMP?

Raven280

Posted: Wed Aug 30, 2006 4:46 pm
by CWebb
[QUOTE=RAVEN280;7302]He may have used our name, and beat us to the punch, but he also did something that I would venture to say is highly illegal, although he does explain his use of professional material in his disclaimer.... It does appear that he did a fair amount of work on this pack, but there is no name of any team members that worked on this with him....just that he discused it with maximus. Any thoughts on this guys? Should we recruit him, join him, or keep pressing on our own CMP?[/QUOTE]

I'm also worried about the legality of the copyrighted materials - "posted on the internet" isn't the same as "public domain". For reference, see http://www.shockwave-sound.com/myths.html (this is a site Adam Skorupa - author of the Witcher tracks - and other composers use to sell royalty-free music). The very first question in the FAQ addresses this misconception.

My chief complaint about that set is that most of the material is taken from other published games - about 1/3 of the tracks are from the vault, and not sourced from other video games.

I personally would prefer a "community music pack" featuring music that was made by the "community". I'd say we press on - let this CMP be the "other video games CMP", and let's see if we can put together something to cover the material that was contributed to the vault. Maybe we'll want a different name ("Community" is getting overused, right? :) ), but let's still collect some music.

CWebb

Posted: Wed Aug 30, 2006 5:26 pm
by Guest
[QUOTE=CWebb;7304]I personally would prefer a "community music pack" featuring music that was made by the "community".[/QUOTE]
I agree with that. I'd stay completely away from anything not made by the NWN community itself. In any case, I'm sure you can benefit from the name, so recruiting/joining Tiberius_Morguhn might not be such a bad idea. Although I'm surprised his project wasn't more advertised, considering it's supposed to be a community-wide package.

Also, I downloaded this CMP which was just released on the Vault and one thing I didn't see which would be interesting is something you've been discussing here. Separating the music by style/categories.

But generally he has the right idea. Ambient music 2da already completely set up, saving the builder most of the work, splitting things up for those who want it/dial-up users, full credits provided, etc.. Again, only issues are, besides using too much music from other games, that I hadn't heard about this package until the day of its release.

Also, somebody mentioned this earlier... if the game doesn't find the proper bmu file for a 2da entry, rest assured that nothing bad happens. Except that it won't play anything. 100% sure about this.

Posted: Wed Aug 30, 2006 5:51 pm
by CWebb
[QUOTE=Metzker;7305]Also, I downloaded this CMP which was just released on the Vault and one thing I didn't see which would be interesting is something you've been discussing here. Separating the music by style/categories.[/QUOTE]

That is something I would like, as well. At the very least, we should provide a description of the music, instead of forcing the builder to listen to every single track to find out what's there. Grouping them by styles and categories is essential to make it usable, even if the grouping is done in the readme/contents document. Sure, it's more work for the team putting everything together, but it makes it that much quicker for the builder to get up to speed. CTP has done something like that on one of the other threads on this site (I hope that it makes it into the release, as well), which is very useful.

CWebb

Posted: Wed Aug 30, 2006 7:02 pm
by Grov
Personally I dont put any prestige into this project, simply because I haven't put any work into this yet.

But what appeared on the Vault by Tiberius and the name he used (CMP) and that he seems to be unknown by the majority (or all) of the participants of this thread and finally that he didn't came here to tell us of his plans which would be nice certainly disqualifies him from future cooperation if not openly and clearly telling us who he is and why he ripped our idea. Just the right thing to do. Im not going to sue anyone her ;) And yes I could have used a lot of more punctuation in the above paragraph but Im always in a hurry, please insert were appropriate...............

Posted: Wed Aug 30, 2006 10:55 pm
by raven280
[QUOTE=CWebb;7304]

My chief complaint about that set is that most of the material is taken from other published games - about 1/3 of the tracks are from the vault, and not sourced from other video games.

I personally would prefer a "community music pack" featuring music that was made by the "community". I'd say we press on - let this CMP be the "other video games CMP", and let's see if we can put together something to cover the material that was contributed to the vault. Maybe we'll want a different name ("Community" is getting overused, right? :) ), but let's still collect some music.

CWebb[/QUOTE]


I would agree with you on this CWebb, I would have prefered to see a CMP made up of community material, not other video game material. I do however like the name CMP. Chris posted a reply on the vault CMP comments :

Posted by Christopher at 2006-08-30 14:19:05
While I am focused on the CTP project I know that a very long thread of discussion has gone on about a CMP at my site (97 posts...)? It seems you beat them to the punch on creating a release and surprisingly the same name they were working under... It does beg a few questions.
_________________________
Come over to the Community Tileset Pack!

I dont see Tiberious_Morguhn listed as a member of the CTP community, but lets see if he decides to accept Chris' invitation to stop in our forums and join our discussion on this project. Even if he called it a community project like CTP and CEP, since their are no credits to anyone on his team, it may have been an individually created project. I would like to hear what he has to say about his CMP project, and where he is going with it....

Raven280