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Let's get started.......
Posted: Wed Sep 13, 2006 3:12 am
by Tiberius_Morguhn
Okay. Sorry for being absent the last week or so. Real life takes precedent you know
It was suggested since I got the first CMP rolling that I should continue to try to manage it and push it forward. Unless someone has an objection, I will continue to do just that and try to be our "Fearless Leader" (TM).
First, I need some questions answered:
- Who is interested in being on the CMP and can participate?
- From the originial CMP v1.0, which tracks are well suited to be battle music tracks?
I am assuming Shioni at least and maybe CWebb for the first question but don't want to speak up for anyone else.
For the second, I am conducting my experiments to try shortcuts/symbolic links so we can perhaps release a quick CMP v1.1 with only a new HAK and a small zip file of shortcuts/symbolic links.
I will be starting another thread for people to make music suggestions for CMP v1.5 or 2.0 or whatever we call it.
There are forum threads on the Vault, the Bioware TBP Guild and the Bioware main forums regarding the CMP so I am trying to answer questions there as well.
Thanks for your time and input.
Posted: Wed Sep 13, 2006 5:14 pm
by CWebb
[QUOTE=Tiberius_Morguhn;7491]First, I need some questions answered:
- Who is interested in being on the CMP and can participate?
- From the originial CMP v1.0, which tracks are well suited to be battle music tracks?
[/QUOTE]
Yep, I'm interested. My ability to participate in the near term may be intermittent, since I have a pending kid. However, to also answer the 2nd question, I'll get off my duff and download CMP 1.0 and start parsing through it to see what tracks I think are suitable for battle music.
We will want to find some way to make the ending tracks (wav files) for battle tunes as well. If we can sample something out of the track, that would be ideal, but what if we need to fabricate something?
Battle Music
Posted: Thu Sep 14, 2006 12:49 am
by Guest
Alright sorry about the delay I went over all the songs in CMP and selected these as possible battle music tracks. I tried to pick songs with constant high and fast beats but some where just really good and started/ended slow.
mus_cmp322
mus_cmp320
mus_cmp316
mus_cmp310
mus_cmp306
mus_cmp290
mus_cmp289
mus_cmp269
mus_cmp265
mus_cmp263
mus_cmp243
mus_cmp234
mus_cmp227
mus_cmp203
mus_cmp201
mus_cmp180
mus_cmp175
mus_cmp140
mus_cmp139
mus_cmp138
mus_cmp137
mus_cmp131
mus_cmp119
mus_cmp117
mus_cmp115
mus_cmp112
mus_cmp107
mus_cmp105
mus_cmp103
mus_cmp100
This is 30 tracks
Posted: Thu Sep 14, 2006 5:00 am
by Tiberius_Morguhn
Great! I will listen over your list. I also did some more research on battle music. There is an column in the ambientmusic.2da file called "Stinger1" and the entry for this is the end of the battle music we hear at combat's end. The interesting thing is that is not a BMU file but rather a WAV file that is buried in Data\Music.bif and Data\xp2_sounds.bif. You can use NWN Explorer to listen to those.
We may try to use some of the existing Bioware "Stingers" if they fit our combat music or like Shioni said, we may have to sample our own. I am not sure how that would work though, since it appears that all "Stingers" are sourced from Bioware bif files and not external, autonomous files. I would probably have to ask Bioware what is the default search order for these "Stingers".
Code: Select all
2DA V2.0
Description Resource Stinger1 Stinger2 Stinger3 DisplayName
34 61875 mus_bat_rural1 mus_sbat_rural1 **** **** ****
35 61876 mus_bat_forest1 mus_sbat_forest1 **** **** ****
36 61877 mus_bat_forest2 mus_sbat_forest2 **** **** ****
37 61878 mus_bat_dung1 mus_sbat_dung1 **** **** ****
38 61879 mus_bat_dung2 mus_sbat_dung2 **** **** ****
39 61880 mus_bat_dung3 mus_sbat_dung3 **** **** ****
40 61881 mus_bat_city1 mus_sbat_city1 **** **** ****
41 61882 mus_bat_city2 mus_sbat_city2 **** **** ****
42 61883 mus_bat_city3 mus_sbat_city3 **** **** ****
43 61884 mus_bat_citboss mus_sbat_citboss **** **** ****
44 61885 mus_bat_forboss mus_sbat_forboss **** **** ****
Posted: Thu Sep 14, 2006 5:34 am
by Bannor Bloodfist
Don't forget guys... WCoC released, and I don't think their 'music' is encrypted . Most if not all, came from David John.
So, new 'tracks' to listen to.
Posted: Thu Sep 14, 2006 4:17 pm
by Tiberius_Morguhn
[QUOTE=Bannor Bloodfist;7533]Don't forget guys... WCoC released, and I don't think their 'music' is encrypted . Most if not all, came from David John.
So, new 'tracks' to listen to.[/QUOTE]
Yeah, good point. It is a premium module though so I will have to check with him to see what the redistribution rights are. The same tracks may already have been released on his website, but I can check. I know that for CMP v1.0, I sent him a list of his work to ask what could be used and there were two tracks (from Infinite Dungeons) that he asked be removed since he didn't own the rights to them anymore. The same may hold true for these new WCoC tracks. Again, I'll have to check (and I have to buy the premium module first!

)
Posted: Thu Sep 14, 2006 4:36 pm
by Tiberius_Morguhn
From my post on "Stingers", there is a good thread on the The Builder's Project Guild started because of people using the CMP ... woohoo!
http://nwn.bioware.com/guilds_registry/viewtopic.html?forum=3573&topic=252772&gid=2226
Posted: Thu Sep 14, 2006 7:05 pm
by CWebb
[QUOTE=Tiberius_Morguhn;7532]We may try to use some of the existing Bioware "Stingers" if they fit our combat music or like Shioni said, we may have to sample our own. I am not sure how that would work though, since it appears that all "Stingers" are sourced from Bioware bif files and not external, autonomous files. I would probably have to ask Bioware what is the default search order for these "Stingers".[/QUOTE]
I *think* all you need to do is add the stingers to the CMP hak file. Or a separate hak file if you want to keep the CMP top-level file clean. I would be surprised if BW did something different for the stingers than they did for everything else. .bifs are akin to "official hak files" - they are the default game resources, overridden by files in the override directory and the hak files.
Stingers
Posted: Thu Sep 14, 2006 11:11 pm
by Guest
I think I might have seen something like this in action. I down loaded an Ultima Online mod once
http://nwvault.ign.com/View.php?view=mo ... il&id=2694
It was only a demo, but if that’s the same downloaded as I’m thinking of they added a script to play normal music if a sound place-able wasn’t present.
It would specifically look for a custom sound that started with "UO_" in the tag. If it found it then the default music was turned off and it would begin playing the custom sound
The demo only had one song but it was a custom place-able and it allowed you to set the standard sound options so you could set different music to play at different hours or set it to play within a radius.
Then again that has nothing to do with combat music and the fact that I posted this proves i was'nt done reading about Stringers lol
Posted: Fri Sep 15, 2006 1:05 am
by raven280
[QUOTE=Tiberius_Morguhn;7491]
First, I need some questions answered:
- Who is interested in being on the CMP and can participate?
- From the originial CMP v1.0, which tracks are well suited to be battle music tracks?
I am assuming Shioni at least and maybe CWebb for the first question but don't want to speak up for anyone else.
For the second, I am conducting my experiments to try shortcuts/symbolic links so we can perhaps release a quick CMP v1.1 with only a new HAK and a small zip file of shortcuts/symbolic links.
I will be starting another thread for people to make music suggestions for CMP v1.5 or 2.0 or whatever we call it.
There are forum threads on the Vault, the Bioware TBP Guild and the Bioware main forums regarding the CMP so I am trying to answer questions there as well.
Thanks for your time and input.[/QUOTE]
I am still interested in helping the next CMP update. I have downloaded the original CMP with all of its associated files which I have listened to in a demo mod I made. I do have some material I want to reference when there is a thread started for music suggestions. I know at one point Mask mentioned that he had contacted someone on the team with the Darkness cancelled premium mod, and got their permission to use their music and sound material. Let me know what kind of help you need...
Raven280