[QUOTE=Chandigar;8285]Hi there
1. The greenhouse walkway is a crosser, it should create a raised walkway in the center of the greenhouse. You need to place the greenhouse stair group to access it. Oh and yea, its very resource intensive. Thats probably the last time I try to use transparencies en-masse. I suppose if you were to replace the window texture with a fully opaque one, it'd get rid of the problem...
2. Hrmm forest clearings aren't working? Thats weird... you should be able to place them in a forest... the only restriction is that it can't be at the edge (or intercept the edge IE at the corners) of the edge of the forest.
3. There's a full set of doors and fence gates included in the original hak pak. You might want to extract those for the time being until CTP doors gets updated or something. I don't think the garages or gates use regular sized NWN doors so you probably HAVE to grab the custom ones in one form or another.[/QUOTE]
Hi, Chandigar and Sharona!
Just to be perfectly explicit, and not to cause you any extra worries, I have had no issues walking about the area once in game, even with an extra-large greenhouse. It was just the load time of the area (to enter it) that had me slightly concerned, but as I said, I went kind of crazy with it yesterday. I thought of going with a greenhouse composed of several wings, seedbeds and labs, which produced a good handful of long seconds of loading time. Once I removed some of the greenhouse tiles, it went back to a very smooth loading time scheme.
I do hope that I did not convince you never to use tiles with transparent effects anymore, because the greenhouse is a true pearl of "tile-beauty" within a golden casing. I also hope you will not change anything to it. Actually, like with any other tileset, there are good habits to take (which is also the motivation behind my post above). TNO is no different, or the CCS, or Maxam's classical dungeon. Abuses of good things is not good, and there's nothing that I couldn't do with my greenhouse in its current shape that I couldn't before
2. I can place the forest clearing terrain, but it produces white tiles. It might just be a small mistake in the ITP file to correct, or missing tiles to add. I'll definitely look into it again.
3. Wonderful! I was almost certain that you had created doors (since you even went out to create specific placeables for your tilesets), but I admit that I didn't have the time to download your tilesets from the vault yet. I promise to do so after this message, to check them out, and also to vote for you
Anyway, I just have one regret, and that is not having used your tileset(s) before, because I thought they'd be "too modern". They are both a great source of awe, of inspiration, and of fun to use to me. Thank you
EDIT : Adding two screenshots to show you the results of my work so far, only bare areas, which serve me as draft.
http://img353.imageshack.us/img353/9886/gothic2ar7.jpg
http://img376.imageshack.us/img376/241/gothicex0.jpg